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ScriptingWillOWisp
SuperTux Bot edited this page Jul 8, 2024
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This file is auto-generated from the SuperTux source code, using the template ScriptingPage.md.
A WillOWisp
that was given a name can be controlled by scripts.
A WillOWisp
is instantiated by placing a definition inside a level. It can then be accessed by its name from a script or via sector.name
from the console.
This class inherits functions and variables from the following base classes:
- BadGuy
- MovingSprite
- MovingObject
- GameObject
- CollisionListener
- Portable
- GameObjectComponent
- PathObject
Method | Explanation |
---|---|
void set_state(string state) |
Sets the state of the WillOWisp.state - One of the following: "stopped", "move_path" (moves along a path), "move_path_track" (moves along a path but catches Tux when he is near), "normal" (starts tracking Tux when he is near enough), "vanish". |
None.
None.
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