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ScriptingTorch
SuperTux Bot edited this page Aug 12, 2024
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This file is auto-generated from the SuperTux source code, using the template ScriptingPage.md.
A Torch
that was given a name can be controlled by scripts.
A Torch
is instantiated by placing a definition inside a level. It can then be accessed by its name from a script or via sector.name
from the console.
This class inherits functions and variables from the following base classes:
- MovingSprite
- MovingObject
- GameObject
- CollisionListener
Method | Explanation |
---|---|
bool get_burning() |
Returns true if the torch is burning. |
void set_burning(bool burning) |
Switches the burning state of the torch. |
Variable | Explanation |
---|---|
bool burning |
Determines whether the torch is burning. |
None.
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