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Welcome to the SuperTux Community Discussion! Here you may talk about anything related to SuperTux or this wiki. To make a comment, click on the edit button on the top of the page. Also consider the foum http://forum.freegamedev.net/viewforum.php?f=66
This is a Linux game. And yet the only way to install 0.3.x levels on it to build from source code. Please change this!
Hey, I read about something called the “iceflower” and I thought it sounded pretty awesome. I have not found it implemented anywhere in SuperTux 0.3.1 and I was wondering, is it just an idea that has been going around or is my version of SuperTux just old? --MegaTux 00:00, 21 March 2010 (UTC)
I got SuperTux from the Ubuntu Karmic Koala software center under the title SuperTux 2. It was the latest version listed. If there is an iceflower, and it is in a newer version of SuperTux, could somebody please ask the Ubuntu packager to upload a more recent version? \I found ice flower and ice cap graphics in game code, but it isn't implented in the game.
ANSWER - The iceflower is used in one of the levels that can be downloaded in 0.3.1
I am running Ubuntu Karmic Koala, and the add-on feature is telling me that it is disabled. From what I understand, if you build the source you can enable the feature by installing libcurl3. I do not want to build the source code myself, as with previous experience I have normally destroyed my computer.
I was wondering if and when the package guy will build SuperTux with libcurl3 and add it as a dependency so that other users and I can install add-ons and stuff. --MegaTux 00:02, 21 March 2010 (UTC)
Download it and put it in /.supertux2.
no more mr ice guy is really hard yo beat --121.209.218.246 00:55, 14 July 2011 (UTC)
Since you no longer can shoot the Yeti, the level is a bit difficult to beat. But IMO that’s fine for a Boss. --Bernd 17:15, 14 July 2011 (UTC)
Lives: 9
Part 1: First 4 lives icicles drop where Tux is.
Part 2: Last 5 lives all icicles fall in a pattern.
Make it:
adamorjames, Auria, Tux, octo, A:-)Brunuśbrunuś), Wolfs
Forty-Two, Tuxnut, Hume, brmbrmcar
Mathnerd314, Zoomreddin, Kyall
I'm new here, I've been playing 0.3.1 from fedora repo (i guess), but there's just one small thing that bothered me. The level difficulty is kind of inconstant. You go from a very easy level to a fork of two very hard levels and then the forks go back in (right at the beggining) to a bunch of easy levels, then you advance a lot, until you stop with a bunch of dead-ends of very hard levels, followed again by easier ones. I think level difficulties should be more linear like the easiest first then the harder... Anyway, great game, guys, keep it up... Also, the forest map is quite nice, like, less mario-clone and more original content...
Helloes, I have two MIDI songs that I would like to contribute to SuperTux. Unfortunately, their file type (.mid) is not allowed for upload on the wiki, and I'm not interested in joining a file-sharing service. Any suggestions? Tuxnut 23:44, 14 June 2010 (UTC)
Compress them as .zip or .gz and upload them on the [Template:Mediawiki:Bugtracker-url bug tracker] in a new bug under “Sound and Music.” --Mathnerd314 00:16, 15 June 2010 (UTC)
Thanks for the quick reply; I'll do that when I have the time. 75.0.181.82 03:31, 15 June 2010 (UTC)
Just a question: Is anyone even there? :/ TUX/√UT (plz talk 2 me internets | view horrendous deeds) 03:21, 20 June 2010 (UTC)
Where? I don't get it. --155.223.52.5 10:25, 20 June 2010 (UTC)
The bug tracker. I'm seeing a lot of bugs marked “new” and only a few marked “resolved” -_- TUX/√UT (plz talk 2 me internets | view horrendous deeds) 19:34, 20 June 2010 (UTC)
Most of the new “bugs” are people dumping their files there. What do you axpect the devs to do with them? Reject them would not be a smart move by pissing of users. Accept won't work either because how can you acept leves if noone knows what features are available in milestone 2. But yes, all the noise on the bugtracker sucks. I think about unsubscribing. --87.118.104.203 19:35, 21 June 2010 (UTC)
Everyone with Subversion installed knows what features are available in Milestone 2. And of course, since these user levels are submitted by users, and only developer-made levels are decent, it naturally has to be pure junk, right? TUX/√UT (plz talk 2 me internets | view horrendous deeds) 03:20, 22 June 2010 (UTC)
Many of the features in svn are tagged as “to be removed” in the wiki. Maybe you missed that while reformatting the entries. See Grumbel grumbles for
which levels are consider junk by the main developer. But you probably know that already. --173.244.197.210 16:36, 22 June 2010 (UTC)
I found this: Trash, junk and other garbage and we call it 'levels'. The svn needs really some large cleanup to seperate the useless testing stuff from the usefull [sic] ones and the testing from the actually playable.
I believe he is talking more about the test/experimental levels included in the SVN (Bouncy Coils and Crumbling Path, e.g.) than the user-submitted content. But that's enough of this semi-trivial discussion; this bickering (especially on my part) is not why I created this section. TUX/√UT (plz talk 2 me internets | view horrendous deeds) 18:12, 22 June 2010 (UTC)
http://lmgtfy.com/?q=filehoster+without+signup
Hello, I'm new here, and I need to know the correct delay (in ms) between frames of a animation, as in a sprite. I've searched the source code, but there seems to be too much to sift through. Can anyone help me? --1a2a3a2a1a
Never mind, found it. (10 fps, or 100 ms) --1a2a3a2a1a
just installed SuperTux on my mac. the screen resolution is wrong, how can i change this?
Use --geometry WIDTHxHEIGHT
, as supertux2 --help
should show. --Mathnerd314 15:30, 14 July 2010 (UTC)
Hi, I have linux. I have recently been in the leveleditor and made some of my own levels. But, whenever I say 'don't save' to a level that I just made, it appears in the 'bonus level' section. I think I have the first version where the evil penguin-guy takes Penny so I think it's the first one. Please help. I hope you understand what I just said!
Your levels should be in ~/.supertux/levels
. Find the ones you don't want and delete them, and rename the rest so that they go in numerical order.
I like the cave levels in the Icyisland world – finally, we get some contrast in the theme – but it really doesn't fit into the plot very well. Why would Tux want to enter an ice cave if he could simply go over or around it to get to Nolok's castle?
Here is one of the many ways to incorporate the cave levels into SuperTux:
Tux first visits Nolok's castle, but realizes that nobody can enter without the key, which is located in the ice cave. Tux enters the ice cave, going deeper and deeper into the crystal mines (this is where Incubator Island levels like Crystal Beauty come in handy) until he finds the key. Then he escapes and enters the castle.
I don't know. As long as there's an explanation that works, I'm happy with it. TUX/√UT (plz talk 2 me internets | view horrendous deeds) 18:49, 4 September 2010 (UTC)
With SuperTux 0.3.3 on Windows, it possible to consolidate the profile folder (user/application data/supertux2) into the Program Files/SuperTux folder so that all the files are in one place? 70.41.197.99 04:02, 19 December 2010 (UTC)
Hi im new here. How do you make bosses or worldmaps?
I would like more quality and more quantity of bonus levels (in order of preference if you only have the resources to do one or the other.) -- Qwood (contribs) (talk) 02:38, 7 June 2011 (UTC)
For they who do not understand: Vote what you like to do with the M1 levels.
brmbrmcar
=== C) Increasing levels of M1 and reject and old M1 levels turn to M2 levels (as in IcyIsland). === --Hume 20:02, 15 April 2011 (UTC)
== Do you want better Ice Flowers? ==
--Hume 20:11, 15 April 2011 (UTC) brmbrmcar
== What to do before relase ST0.3.4? == Write only your signatures here please.
- Make Bonus island 3
- Yes:--Hume 17:40, 2 February 2012 (UTC)
- No:
- Repair gameplay bugs
- Yes:
- No:--Hume 17:40, 2 February 2012 (UTC)
- Upgrade the climbing Tux
- Yes:--Hume 17:40, 2 February 2012 (UTC)
- No:
- Implement LMH's new worldmap tilesets
- Yes:--Hume 19:10, 13 February 2012 (UTC)
- No:
- Create bonus-level dots
- Yes:--Hume 17:40, 2 February 2012 (UTC)
- No:
- Implement IceTux worldmap graphics
- Yes
- By Hume2:--Hume 17:40, 2 February 2012 (UTC)
- By LMH:
- No:
- Yes
- Repair the bug of boat between Icy island and Forest island
- Yes
- Repair the boat:
- Make another way for get to Forest island:--Hume 17:40, 2 February 2012 (UTC)
- No:
- Yes
- Make a Windows installation:
- Yes--Hume 18:01, 2 February 2012 (UTC)
- No:
- Make an edior fully working on windows
- Yes--Hume 18:28, 9 February 2012 (UTC)
- No:
Your proposions:
- Linux binaries. --88.130.3.111 22:00, 6 February 2012 (UTC)
- Make Yeti in “No More Mr Ice Guy” beatable again. 5 lives + respawning icicles + immune to fireballs => I can't solve that level any more. This is way harder than it used to be and it does not match the difficulty of the rest of the game. Maybe give Yeti 3 lives again and add 2 fireflowers for Tux --80.237.226.74
Super Tux should have an Nomad animation for Forest World. Could you want Nomad to have an animation, and to support video files for AVI? Ariel and Times New Roman have OpenType Features for ligatures which support Arabic and Marathi languages.
Way too dangerous. Just imagine one of our Mohammedan friends does not like it and thinks he is made fun of. We really must not offend them. --77.247.181.165 20:07, 5 June 2011 (UTC)
I'm sure you thought that was very funny when you wrote it, but it really is quite racist. Please refrain from making comments like that in the future. -- Qwood (contribs) (talk) 00:59, 7 June 2011 (UTC)
As this is an open wiki, I see little reason for the <mediawiki/Users/bugmenot> account to exist. I would suggest to any available wiki administrator that the account be deleted and this site blocked at bugmenot.com. -- Qwood (contribs) (talk) 07:43, 7 June 2011 (UTC)
Isn't it time to create a new snapshot of supertux (game and editor). For most it is to difficult to install the latest version of the game. Isn't it possible to create a current snapshot (every 4 months).
Feel free to take a screenshot and post it! -- Qwood (contribs) (talk) 22:09, 3 July 2011 (UTC)
I would do it by myself, but I can't. I have never managed to build the latest version with all existing new files. I think that for most of the devolper it's easy (easier than for me!) to create a new snapshot, so why not?!
If you have problems building the new version, you should ask for help. Honestly, if you can't build the new version then a screenshot isn't very useful to you anyway :/ -- Qwood (contribs) (talk) 22:22, 4 July 2011 (UTC)
Hm...I don't know what you want to say. Maybe I don't know the correct meaning of “snapshot”. I thought that someone who has the current version of the game, could upload his supertux folder or better an exe-file or something like that...
I thought you meant a screenshot :) Of course a snapshot is different, you're correct. -- Qwood (contribs) (talk) 21:16, 5 July 2011 (UTC)
I've tried to install the current version: I've downloaded a development version of supertux from here http://supertux.lethargik.org/download.html (0.3.3b for windows) and OpenAL. It works. But i wanna have all the new files. So I've downloaded VisualSVN from here http://www.visualsvn.com/server/download/. Where can I add the command “svn checkout http://supertux.lethargik.org/svn/supertux/trunk/supertux” which is explained here http://supertux.lethargik.org/wiki/Download/Subversion?
You need to make a new folder somewhere, right click on it, and select something from the context menu along the lines of “Check Out Here.” I used VisualSVN a long time ago but I don't remember what the exact menu option was. -- Qwood (contribs) (talk) 14:46, 7 July 2011 (UTC)
I created a new repository and then a new folder. But I can't find “Check Out here” or something like that. There are the following options: Copy URL to Clipboard, Browse, Properties, New/Folder, New/Project Structure,...
You actually don't want to be using VisualSVN (I don't think.) Try TortiseSVN which is what I remember using. -- Qwood (contribs) (talk) 16:30, 7 July 2011 (UTC)
I must say, compiling software is a heck of a lot simpler on Linux. “tar, cd, make” -- Qwood (contribs) (talk) 16:34, 7 July 2011 (UTC)
I use ppa:supertux-dev/daily. It isn't daily, but every 3 months or so.
Is there a active Supertux forum? All forums linked from the wiki are dead. On facebook are several Supertux groups, bot none seems to be official or even active. This wiki is not really good for discussions. No notification, awkward level exchange, no titles, real old stuff gets answered while new threads are ignored. And too many trolls. Please bring back the fansite or something. --46.19.138.242 20:21, 18 July 2011 (UTC)
The article you are editing right now is as close to the forums as it gets. If you have questions, I encourage you to ask them here. I’m the only one who frequently visits (or at least edits) but I’ll do my best. -- Qwood (contribs) (talk) 20:48, 18 July 2011 (UTC)
As for the “trolls,” there was probably only one (the IPs were performing similar actions and were all on the Tor network so it’s difficult to believe otherwise.) -- Qwood (contribs) (talk) 10:34, 19 July 2011 (UTC)
Try the mailing list on http://lists.lethargik.org/listinfo.cgi/supertux-devel-lethargik.org --74.82.164.59 17:48, 19 July 2011 (UTC)
The mailing list has been disabled, so like I said, this is really the best place. -- Qwood (contribs) (talk) 12:29, 20 July 2011 (UTC)
No, the list still works. --WolfgangB 19:09, 25 July 2011 (UTC)
Why does Qwood add such obvious lies while posting on mailing list himself? More trolling? --137.56.163.46 17:54, 26 July 2011 (UTC)
View SVN leads to an error. Object not found! The requested URL was not found on this server. You might want to try to search for “supertux” at our wiki. The link on the referring page seems to be wrong or outdated. Please inform the author of that page about the error. Error 404 supertux.lethargik.org Wed Feb 1 06:36:25 2012 121.164.146.203 10:41, 31 January 2012 (UTC)
The sound section should sort their names by last name order in the credits file, however the original credits file have them sorted by first name order. 121.164.146.86 05:53, 10 April 2012 (UTC)
Why sort by last name? Age of first commit, random, amount of contribution or length of name would work as well.
Yes. Here is section in last name order. Sound: Wolfgang Becker, Matthias Braun, Ricardo Cruz, Stephen Groundwater, Nathan McCoy, Marek Moeckel, Paulo Morfeo, Christoph Sommer, Bastian Zapf. Send this section to GIT, do you? 121.164.146.86 05:53, 10 April 2012 (UTC)
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