Skip to content

ScriptingTileMap

SuperTux Bot edited this page Aug 12, 2024 · 6 revisions

This file is auto-generated from the SuperTux source code, using the template ScriptingPage.md.

Summary

A TileMap that was given a name can be controlled by scripts. The tilemap can be moved by specifying a path for it.

Instances

A TileMap is instantiated by placing a definition inside a level. It can then be accessed by its name from a script or via sector.name from the console.

Inheritance

This class inherits functions and variables from the following base classes:

Methods

Method Explanation
void set_solid(bool solid) Switches the tilemap's real solidity to solid.
bool get_solid() Returns the effective solidity of the tilemap.
int get_tile_id(int x, int y) Returns the ID of the tile at the given coordinates or 0 if out of bounds.
int get_tile_id_at(float x, float y) Returns the ID of the tile at the given position (in world coordinates).
void change(int x, int y, int newtile) Changes the tile at the given coordinates to newtile.
void change_at(float x, float y, int newtile) Changes the tile at the given position (in-world coordinates) to newtile.
void change_all(int oldtile, int newtile) Changes all tiles with the given ID.
void fade(float alpha, float time) Starts fading the tilemap to the opacity given by alpha.
void tint_fade(float time, float red, float green, float blue, float alpha) Starts fading the tilemap to tint given by RGBA.
void set_alpha(float alpha) Instantly switches the tilemap's opacity to alpha.
float get_alpha() Returns the tilemap's opacity.

Variables

Variable Explanation
bool solid Equivalent to get_solid() and set_solid().
float alpha Determines the tilemap's current opacity.requested tilemap opacity

Constants

None.

Clone this wiki locally