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ScriptingGranitoBig
SuperTux Bot edited this page Jul 8, 2024
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This file is auto-generated from the SuperTux source code, using the template ScriptingPage.md.
A GranitoBig
that was given a name can be controlled by scripts.
A GranitoBig
is instantiated by placing a definition inside a level. It can then be accessed by its name from a script or via sector.name
from the console.
This class inherits functions and variables from the following base classes:
- Granito
- WalkingBadguy
- BadGuy
- MovingSprite
- MovingObject
- GameObject
- CollisionListener
- Portable
- GameObjectComponent
Method | Explanation |
---|---|
string get_carrying_name() |
Gets the name of the Granito being carried by the Big Granito. |
None.
None.
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