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Randalpik
(I know, stupid name. what am I supposed to call it anyway...)
Hi!
...I'm very surprised that you're reading this. How did you get here anyway?
I created an account here because SuperTux is one of my favorite games. I even took all the trouble to get the repository and try it. This page is mainly for my ideas for SuperTux.
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I tried revision 6630 (the latest as of April 5) and it took me a while to figure out that to start a level I needed to press space after I entered it on the worldmap.
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I think that more additional paths should be added to the worldmap (not entirely back to the state in Milestone 1.9 where you only need to complete 5 or 6 levels to get to the forest, but at least so that there are 2 ways to get to the castle of Nolok and the yeti boss fight)
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Make it easier to compile the Supertux editor for Mac. We can't figure out how to do it.
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In the editor, much of the shortcuts rely on the F-keys, which don't work for Mac.
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I think that if all the worlds that are in the "worlds" page are implemented, Supertux would be too big for most computers. Maybe it should be limited to about 5 worlds:
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Icyisland
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Forest
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Tropical Islands
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Desert
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Nolok's dungeons
I'd appreciate feedback on these ideas.
Home
Guidelines
Game Mechanics
Tools
Engine
- Cameras in other games
- Collision
- Configuration File
- Console
- Cutscenes
- Game_Engine
- Lighting
- Map_transformer
- Portables
- SceneGraph
- Scripting
Specifications
Milestones
- Milestone 1 Analysis
- Milestone 2 Design Document
- Milestone 2 Design Document Old
- Milestone 3 Design Document
Building (mostly outdated)
- INSTALL.md
- Building
- Building on macOS
- Building SuperTux
- Building on Windows
- Building with MXE (cross-compile)
Meetings