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ScriptingScriptedObject
SuperTux Bot edited this page Aug 12, 2024
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This file is auto-generated from the SuperTux source code, using the template ScriptingPage.md.
A ScriptedObject
that was given a name can be controlled by scripts.
A ScriptedObject
is instantiated by placing a definition inside a level. It can then be accessed by its name from a script or via sector.name
from the console.
This class inherits functions and variables from the following base classes:
- MovingSprite
- MovingObject
- GameObject
- CollisionListener
Method | Explanation |
---|---|
float get_pos_x() |
Deprecated! Use get_x() instead! Returns the X coordinate of the object's position. |
float get_pos_y() |
Deprecated! Use get_y() instead! Returns the Y coordinate of the object's position. |
void set_velocity(float x, float y) |
Makes the object move in a certain x and y direction (with a certain speed). |
float get_velocity_x() |
Returns the X coordinate of the object's velocity. |
float get_velocity_y() |
Returns the Y coordinate of the object's velocity. |
void enable_gravity(bool enabled) |
Enables or disables gravity, according to the value of enabled . |
bool gravity_enabled() |
Returns true if the object's gravity is enabled. |
void set_visible(bool visible) |
Shows or hides the object, according to the value of visible . |
bool is_visible() |
Returns true if the object is visible. |
void set_solid(bool solid) |
Changes the solidity, according to the value of solid . |
bool is_solid() |
Returns true if the object is solid. |
Variable | Explanation |
---|---|
bool solid |
Determines whether the object is solid. |
bool visible |
Determines whether the object is visible. |
None.
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