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ScriptingLitObject
SuperTux Bot edited this page Aug 12, 2024
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This file is auto-generated from the SuperTux source code, using the template ScriptingPage.md.
A LitObject
that was given a name can be controlled by scripts.
A LitObject
is instantiated by placing a definition inside a level. It can then be accessed by its name from a script or via sector.name
from the console.
This class inherits functions and variables from the following base classes:
- MovingSprite
- MovingObject
- GameObject
- CollisionListener
Method | Explanation |
---|---|
string get_light_action() |
Returns the current light sprite action. |
void set_light_action(string action) |
Sets the light sprite action. |
Variable | Explanation |
---|---|
std::string light_action |
The current light sprite action. |
None.
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