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ScriptingSpotlight
SuperTux Bot edited this page Aug 12, 2024
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This file is auto-generated from the SuperTux source code, using the template ScriptingPage.md.
A Spotlight
that was given a name can be controlled by scripts.
A Spotlight
is instantiated by placing a definition inside a level. It can then be accessed by its name from a script or via sector.name
from the console.
This class inherits functions and variables from the following base classes:
- MovingObject
- GameObject
- CollisionListener
Method | Explanation |
---|---|
void set_enabled(bool enabled) |
Enables/disables the spotlight. |
bool is_enabled() |
Returns true if the spotlight is enabled. |
void set_direction(string direction) |
Sets the direction of the spotlight. |
void set_angle(float angle) |
Sets the angle of the spotlight. |
void fade_angle(float angle, float time) |
Fades the angle of the spotlight in time seconds. |
void ease_angle(float angle, float time, string easing) |
Fades the angle of the spotlight in time seconds, with easing. |
void set_speed(float speed) |
Sets the speed of the spotlight. |
void fade_speed(float speed, float time) |
Fades the speed of the spotlight in time seconds. |
void ease_speed(float speed, float time, string easing) |
Fades the speed of the spotlight in time seconds, with easing. |
void set_color_rgba(float r, float g, float b, float a) |
Sets the RGBA color of the spotlight. |
void fade_color_rgba(float r, float g, float b, float a, float time) |
Fades the spotlight to a new RGBA color in time seconds. |
void ease_color_rgba(float r, float g, float b, float a, float time, string easing) |
Fades the spotlight to a new RGBA color in time seconds, with easing. |
Variable | Explanation |
---|---|
float angle |
The angle of the spotlight. |
float speed |
Speed that the spotlight is rotating with. |
bool enabled |
Determines whether the spotlight is enabled. |
None.
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