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ScriptingConveyorBelt
SuperTux Bot edited this page Aug 12, 2024
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This file is auto-generated from the SuperTux source code, using the template ScriptingPage.md.
A ConveyorBelt
that was given a name can be controlled by scripts.
A ConveyorBelt
is instantiated by placing a definition inside a level. It can then be accessed by its name from a script or via sector.name
from the console.
This class inherits functions and variables from the following base classes:
- MovingSprite
- MovingObject
- GameObject
- CollisionListener
Method | Explanation |
---|---|
void start() |
Starts the conveyor belt. |
void stop() |
Stops the conveyor belt. |
void move_left() |
Makes the conveyor shift objects to the left. |
void move_right() |
Makes the conveyor shift objects to the right. |
void set_speed(float target_speed) |
Change the shifting speed of the conveyor. |
float get_speed() |
Returns the shifting speed of the conveyor. |
Variable | Explanation |
---|---|
float speed |
The shifting speed of the conveyor. |
None.
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