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full sp / mp compatibility

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@xoxor4d xoxor4d released this 24 Feb 20:32
· 28 commits to master since this release

Release includes;

changelog:

  • full mp compatibility - everything is rendered using fixed-function

  • culling is now tweakable by using dvar rtx_disable_world_culling :: less should be enough for most use cases and saves a bit of perfomance - somewhat breaks current modDB demo mod because some lights / effects are attached to geo

  • added dvar rtx_disable_entity_culling :: disable culling of game entities (enabled by default)

  • added dvar rtx_sky_follow_player :: sky follows the player to prevent it from being culled (enabled by default)

  • added cmd unlockall :: unlocks all sp missions

  • disabled loading of specular and normal textures to declutter the remix ui

    • add commandline arg load_normal_spec to re-renable ^
  • debug builds spawn an external console with redirected output and various debug prints

  • game version check on startup

Screenshot 2024-01-28 002729