Release includes;
- remix-bridge nightly: https://github.com/NVIDIAGameWorks/bridge-remix/actions/runs/8026636009
- dxvk-remix nightly: https://github.com/NVIDIAGameWorks/dxvk-remix/actions/runs/8026234706
- all required t4- rtx assets
changelog:
-
full mp compatibility - everything is rendered using fixed-function
-
culling is now tweakable by using dvar
rtx_disable_world_culling
::less
should be enough for most use cases and saves a bit of perfomance - somewhat breaks current modDB demo mod because some lights / effects are attached to geo -
added dvar
rtx_disable_entity_culling
:: disable culling of game entities (enabled by default) -
added dvar
rtx_sky_follow_player
:: sky follows the player to prevent it from being culled (enabled by default) -
added cmd
unlockall
:: unlocks all sp missions -
disabled loading of specular and normal textures to declutter the remix ui
- add commandline arg
load_normal_spec
to re-renable ^
- add commandline arg
-
debug builds spawn an external console with redirected output and various debug prints
-
game version check on startup