Releases: xoxor4d/t4-rtx
full sp / mp compatibility
Release includes;
- remix-bridge nightly: https://github.com/NVIDIAGameWorks/bridge-remix/actions/runs/8026636009
- dxvk-remix nightly: https://github.com/NVIDIAGameWorks/dxvk-remix/actions/runs/8026234706
- all required t4- rtx assets
changelog:
-
full mp compatibility - everything is rendered using fixed-function
-
culling is now tweakable by using dvar
rtx_disable_world_culling
::less
should be enough for most use cases and saves a bit of perfomance - somewhat breaks current modDB demo mod because some lights / effects are attached to geo -
added dvar
rtx_disable_entity_culling
:: disable culling of game entities (enabled by default) -
added dvar
rtx_sky_follow_player
:: sky follows the player to prevent it from being culled (enabled by default) -
added cmd
unlockall
:: unlocks all sp missions -
disabled loading of specular and normal textures to declutter the remix ui
- add commandline arg
load_normal_spec
to re-renable ^
- add commandline arg
-
debug builds spawn an external console with redirected output and various debug prints
-
game version check on startup
optimized fx - per map settings via ini file - fog support
a compatible demo mod for this release can be found over at modDB: https://www.moddb.com/mods/cod5-nacht-der-untoten-demo
This release comes with all required files including:
- the remix runtime (commit/action: https://github.com/NVIDIAGameWorks/dxvk-remix/actions/runs/7618759608)
- bridge (0.4 release)
- all required files of the t4-rtx client mod
Changelog:
- per map settings (skybox, fog settings) -
root/t4rtx/map_settings.ini
- add dvar
fx_cull_elem_draw_radius
:: fx elements inside this radius are not affected by culling (fx_cull_elem_draw) - reimplemented dvar
r_forceLod
:: can be used to force all meshes to a specific LOD (highest LOD by default - see flag below) - add flag
no_forced_lod
:: do not setr_forceLod
tohigh
by default
- reduced dynamic vertexbuffer usage for effects (performance increase)
- no need to disable dvar
fx_cull_elem_draw
to have fx elems rendered behind the player (for lighting and reflections) as culling only happens outside the radius set byfx_cull_elem_draw_radius
- general refactoring and cleanup
first full release for rtx-remix v0.4
a compatible demo mod for this release can be found over at modDB: https://www.moddb.com/mods/cod5-nacht-der-untoten-demo
This release comes with all required files including:
- the remix runtime (commit/action: https://github.com/NVIDIAGameWorks/dxvk-remix/actions/runs/7618759608)
- bridge (0.4 release)
- all required files of the t4-rtx client mod