A Unity port of Brunetons improved atmospheric scattering
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Updated
Jan 30, 2022 - HLSL
A Unity port of Brunetons improved atmospheric scattering
Planetary rendering engine and aerospace simulation tools
A collection of forward and inverse Mie solving routines for Python 3, based on Bohren and Huffman's Mie Theory derivations
A port of Proland to Unity
A realistic atmosphere material for both the Godot game engine and Unreal Engine 4
Brunetons procomputed atmospheric scatting in Unity
A collection of various Sky Model implementations in OpenGL suitable for real-time rendering.
An OpenGL implementation of Eric Bruneton's Precomputed Atmospheric Scattering paper.
Space-game oriented rendering engine
A simple implementation of volumetric atmospheric scattering using babylonjs.
Implementation of an atmospheric scattering example found on ShaderToy, ported to URP and made to work with baked optical depth. Inspired by Sebastian Lague's series on Atmospheric Rendering
This project is a DirectX 11 port of the new implementation of the Precomputed Atmospheric Scattering paper by Bruneton and Neyret.
Precomputed Atmospheric Scattering for unity
GPU-accelerated atmospheric ice crystal halo simulator
OpenGL 4 PBR engine
Your next space adventure awaits in the web browser! CosmosJourneyer is an open-source procedural universe with seamless transitions between space and planet surfaces that makes space exploration accessible for everyone.
Atmospheric scatter model from Brian Harding's Ph.D. thesis
Created for my Software Design and Development Major Project in Year 12
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