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  1. Malevich Malevich Public

    This project is a study into the graphics pipeline, software rendering via rasterization and parallel programming (multithreading and SIMD) in C.

    C 5 1

  2. Poirot Poirot Public

    This project is a study into Direct3D 12, Physically Based Shading and Modern C++ (C++17).

    C++ 4

  3. precomputed_atmospheric_scattering_dx11 precomputed_atmospheric_scattering_dx11 Public

    This project is a DirectX 11 port of the new implementation of the Precomputed Atmospheric Scattering paper by Bruneton and Neyret.

    C++ 15 5