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This project is a DirectX 11 port of the new implementation of the Precomputed Atmospheric Scattering paper by Bruneton and Neyret.

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OzgurCerlet/precomputed_atmospheric_scattering_dx11

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precomputed_atmospheric_scattering_dx11

This project is a DirectX 11 port of the new implementation of the Precomputed Atmospheric Scattering paper by Bruneton and Neyret. You can find the full documentation of the original project here: https://ebruneton.github.io/precomputed_atmospheric_scattering/.

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Build Instructions

The repository contains Visual Studio 2015 project files that are ready to build on Windows. There are no external dependencies but running the demo requires Windows 10, as well as a GPU that supports Feature Level 11_1.

Using the Demo App

  • To move the camera, use the mouse while pressing the RMB.
  • To move the sun, use the mouse while pressing the RMB as well as Ctrl.
  • You can also use the gui to change both the view and atmosphere parameters explictly.

License

This project is released under the BSD license. Same as the original project.

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This project is a DirectX 11 port of the new implementation of the Precomputed Atmospheric Scattering paper by Bruneton and Neyret.

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