This project is a DirectX 11 port of the new implementation of the Precomputed Atmospheric Scattering paper by Bruneton and Neyret. You can find the full documentation of the original project here: https://ebruneton.github.io/precomputed_atmospheric_scattering/.
The repository contains Visual Studio 2015 project files that are ready to build on Windows. There are no external dependencies but running the demo requires Windows 10, as well as a GPU that supports Feature Level 11_1.
- To move the camera, use the mouse while pressing the RMB.
- To move the sun, use the mouse while pressing the RMB as well as Ctrl.
- You can also use the gui to change both the view and atmosphere parameters explictly.
This project is released under the BSD license. Same as the original project.