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Skinning

Laica edited this page Dec 28, 2020 · 2 revisions

Skinning template can be found here

General

Gameplay objects

beat.png

Animatable Beatmap Skinnable Blend Mode Origin
✔️ Normal Centre

hard-beat.png

Animatable Beatmap Skinnable Blend Mode Origin
✔️ Normal Centre

Area

tau-area-overlay.png

Animatable Beatmap Skinnable Blend Mode Origin
✔️ Normal Centre

tau-area-background.png

Animatable Beatmap Skinnable Blend Mode Origin
✔️ Normal Centre

Handle

handle-line.png

Animatable Beatmap Skinnable Blend Mode Origin
✔️ Normal Centre

handle.png

Animatable Beatmap Skinnable Blend Mode Origin
✔️ Normal Centre

Notes:

  • handle-line.png will be visible behind the handle if the interior is transparent.

paddle.png

Animatable Beatmap Skinnable Blend Mode Origin
✔️ Normal Centre

Notes:

  • Texture will get cropped out to the correct scale, and will keep a constant ratio of 95% no matter if the texture has an interior or not.
  • Best angles to texture on are from 25° of range.
  • Angle will range from 75, 25 to 10.

Particles

kiai.png

Animatable Beatmap Skinnable Blend Mode Origin
✔️ ✔️ Additive Centre

kiak-big.png

Animatable Beatmap Skinnable Blend Mode Origin
✔️ ✔️ Additive Centre

Notes:

  • If animated, this will not be turned into a particle. (setting to change this will be introduced someday).

Settings

[General]

  • AnimateKiai:
    • Question: Should kiais be animated?
    • Value: boolean
    • Default: false

[Colours]

  • Slider:
    • Question: What colour should sliders be?
    • Value: RGB
    • Default: 255,255,255
  • Accent:
    • Question What colour should the handle / overlay be?
    • Value: RGB
    • Default: 255,0,64
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