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Pull requests: space-wizards/space-station-14
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Orwellian Lawset
A: Silicons
Area: Relates to Silicon roles, including AI.
Changes: No C#
Changes: Requires no C# knowledge to review or fix this item.
DB: Beginner Friendly
Difficulty: Great for beginners. Unambiguous in scope, and explains how to achieve the result.
P3: Standard
Priority: Default priority for repository items.
S: Needs Review
Status: Requires additional reviews before being fully accepted
size/L
Denotes a PR that changes 1000-4999 lines.
T: New Feature
Type: New feature or content, or extending existing content
#34064
opened Dec 25, 2024 by
SteroidsOnSteroids
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Gate: Transfer security hardsuits to armory
A: Mapping
Area: Maps, or tools used for mapping
Changes: Map
Changes: Might require knowledge of mapping.
Changes: No C#
Changes: Requires no C# knowledge to review or fix this item.
DB: Beginner Friendly
Difficulty: Great for beginners. Unambiguous in scope, and explains how to achieve the result.
S: Needs Review
Status: Requires additional reviews before being fully accepted
size/M
Denotes a PR that changes 100-999 lines.
T: Balance Change
Type: Balance changes through direct value changes, or changes to mechanics that affect it
#34059
opened Dec 25, 2024 by
Booblesnoot42
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2 tasks done
Banjo can now be worn on your back.
A: Art
Area: Art with no implications for other areas.
Changes: No C#
Changes: Requires no C# knowledge to review or fix this item.
Changes: Sprites
Changes: Might require knowledge of spriting or visual design.
DB: Beginner Friendly
Difficulty: Great for beginners. Unambiguous in scope, and explains how to achieve the result.
P3: Standard
Priority: Default priority for repository items.
S: Awaiting Changes
Status: Changes are required before another review can happen
S: Needs Review
Status: Requires additional reviews before being fully accepted
size/S
Denotes a PR that changes 10-99 lines.
T: New Feature
Type: New feature or content, or extending existing content
#34057
opened Dec 24, 2024 by
Hoodie42
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2 tasks done
Refactor light mask prototypes for compatibility with illumination measuring system of RobustToolbox
A: Core Tech
Area: Underlying core tech for the game and the Github repository.
Changes: No C#
Changes: Requires no C# knowledge to review or fix this item.
D3: Low
Difficulty: Some codebase knowledge required.
P2: Raised
Priority: Item has a raised priority, indicating it might get increased maintainer attention.
S: Needs Engine PR Merged
Status: Requires an existing Robust Toolbox PR to be merged first.
S: Needs Review
Status: Requires additional reviews before being fully accepted
size/S
Denotes a PR that changes 10-99 lines.
T: Cleanup
Type: Code clean-up, without being a full refactor or feature
#34056
opened Dec 24, 2024 by
Chubbygummibear
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2 tasks done
UI improvements for holopads
Changes: UI
Changes: Might require knowledge of UI design or code.
S: Untriaged
Status: Indicates an item has not been triaged and doesn't have appropriate labels.
#34055
opened Dec 24, 2024 by
chromiumboy
•
Draft
2 tasks done
Remove christmas anomaly spawn
A: Science
Area: Science department, not including Silicons.
DB: Beginner Friendly
Difficulty: Great for beginners. Unambiguous in scope, and explains how to achieve the result.
P3: Standard
Priority: Default priority for repository items.
S: Needs Review
Status: Requires additional reviews before being fully accepted
T: Balance Change
Type: Balance changes through direct value changes, or changes to mechanics that affect it
T: New Feature
Type: New feature or content, or extending existing content
#34053
opened Dec 24, 2024 by
TheShuEd
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Cargo console rework (retry)
A: Cargo/Salvage
Area: Cargo department or Salvage.
Changes: UI
Changes: Might require knowledge of UI design or code.
D2: Medium
Difficulty: A good amount of codebase knowledge required.
P2: Raised
Priority: Item has a raised priority, indicating it might get increased maintainer attention.
size/M
Denotes a PR that changes 100-999 lines.
T: New Feature
Type: New feature or content, or extending existing content
T: UI / UX Improvement
Type: UI and player facing interactive graphical interfaces
#34052
opened Dec 24, 2024 by
c4llv07e
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2 tasks done
Remove kessler and zombeteors gamemodes from the secret pool
A: Roundflow/Antag
Area: Roundflow - "What happens in the game", including antagonist roles and their capabilities
Changes: No C#
Changes: Requires no C# knowledge to review or fix this item.
DB: Beginner Friendly
Difficulty: Great for beginners. Unambiguous in scope, and explains how to achieve the result.
P2: Raised
Priority: Item has a raised priority, indicating it might get increased maintainer attention.
size/XS
Denotes a PR that changes 0-9 lines.
T: Balance Change
Type: Balance changes through direct value changes, or changes to mechanics that affect it
#34051
opened Dec 24, 2024 by
ArtisticRoomba
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2 tasks done
Buff frezon to acceptable values, pending a frezon rework
A: Cargo/Salvage
Area: Cargo department or Salvage.
A: Engineering
Area: Engineering department, including Atmospherics.
Changes: No C#
Changes: Requires no C# knowledge to review or fix this item.
DB: Beginner Friendly
Difficulty: Great for beginners. Unambiguous in scope, and explains how to achieve the result.
P2: Raised
Priority: Item has a raised priority, indicating it might get increased maintainer attention.
S: Needs Review
Status: Requires additional reviews before being fully accepted
size/XS
Denotes a PR that changes 0-9 lines.
T: Balance Change
Type: Balance changes through direct value changes, or changes to mechanics that affect it
#34049
opened Dec 24, 2024 by
ArtisticRoomba
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2 tasks done
Persist deadmin to database, add admin suspension system
A: Core Tech
Area: Underlying core tech for the game and the Github repository.
D2: Medium
Difficulty: A good amount of codebase knowledge required.
P1: High
Priority: Higher priority than other items, but isn't an emergency.
S: Needs Review
Status: Requires additional reviews before being fully accepted
size/L
Denotes a PR that changes 1000-4999 lines.
T: New Feature
Type: New feature or content, or extending existing content
T: Of Admin Interest
Type: Affects administration work a lot, and might require admins to weigh in on
#34048
opened Dec 24, 2024 by
PJB3005
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Fixed doors being blocked with mousetraps, and other Collidable items
A: General Interactions
Area: General in-game interactions that don't relate to another area.
D2: Medium
Difficulty: A good amount of codebase knowledge required.
P1: High
Priority: Higher priority than other items, but isn't an emergency.
S: Needs Review
Status: Requires additional reviews before being fully accepted
size/XS
Denotes a PR that changes 0-9 lines.
T: Bugfix
Type: Bugs and/or bugfixes
#34045
opened Dec 23, 2024 by
zHonys
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2 tasks done
Decrease hp for rusted walls
Changes: No C#
Changes: Requires no C# knowledge to review or fix this item.
S: Approved
Status: Reviewed and approved by at least one maintainer; a PR may require another approval.
size/S
Denotes a PR that changes 10-99 lines.
#34043
opened Dec 23, 2024 by
lzk228
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2 tasks done
Add standard, wallmount and improvised N2 closets, Revived
A: General Interactions
Area: General in-game interactions that don't relate to another area.
Changes: No C#
Changes: Requires no C# knowledge to review or fix this item.
Changes: Sprites
Changes: Might require knowledge of spriting or visual design.
D3: Low
Difficulty: Some codebase knowledge required.
P3: Standard
Priority: Default priority for repository items.
S: Needs Review
Status: Requires additional reviews before being fully accepted
size/S
Denotes a PR that changes 10-99 lines.
T: New Feature
Type: New feature or content, or extending existing content
#34042
opened Dec 23, 2024 by
IamVelcroboy
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2 tasks done
SSD sleep part 2
A: General Interactions
Area: General in-game interactions that don't relate to another area.
D3: Low
Difficulty: Some codebase knowledge required.
P3: Standard
Priority: Default priority for repository items.
S: Conceptual Approval
Status: Discussed by maintainers and has conceptual approval, but needs code review
S: Needs Review
Status: Requires additional reviews before being fully accepted
size/S
Denotes a PR that changes 10-99 lines.
T: New Feature
Type: New feature or content, or extending existing content
#34039
opened Dec 23, 2024 by
lzk228
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2 tasks done
More robust Particle Accelerator menu (retry)
A: Engineering
Area: Engineering department, including Atmospherics.
Changes: No C#
Changes: Requires no C# knowledge to review or fix this item.
Changes: UI
Changes: Might require knowledge of UI design or code.
D3: Low
Difficulty: Some codebase knowledge required.
P3: Standard
Priority: Default priority for repository items.
S: Needs Review
Status: Requires additional reviews before being fully accepted
size/M
Denotes a PR that changes 100-999 lines.
T: UI / UX Improvement
Type: UI and player facing interactive graphical interfaces
#34037
opened Dec 23, 2024 by
c4llv07e
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2 tasks done
Better PowerCharge menu wrapping (retry)
A: General Interactions
Area: General in-game interactions that don't relate to another area.
Changes: No C#
Changes: Requires no C# knowledge to review or fix this item.
Changes: UI
Changes: Might require knowledge of UI design or code.
D3: Low
Difficulty: Some codebase knowledge required.
P3: Standard
Priority: Default priority for repository items.
S: Needs Review
Status: Requires additional reviews before being fully accepted
size/S
Denotes a PR that changes 10-99 lines.
T: Cleanup
Type: Code clean-up, without being a full refactor or feature
T: UI / UX Improvement
Type: UI and player facing interactive graphical interfaces
#34036
opened Dec 23, 2024 by
c4llv07e
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2 tasks done
Printable bedsheets
Changes: No C#
Changes: Requires no C# knowledge to review or fix this item.
P3: Standard
Priority: Default priority for repository items.
S: Awaiting Changes
Status: Changes are required before another review can happen
size/M
Denotes a PR that changes 100-999 lines.
T: New Feature
Type: New feature or content, or extending existing content
#34034
opened Dec 23, 2024 by
kosticia
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2 tasks done
Update permissions for engine toolshed PR
A: Toolshed
Area: Toolshed, the command interpreter, related changed or fixes
Changes: No C#
Changes: Requires no C# knowledge to review or fix this item.
D3: Low
Difficulty: Some codebase knowledge required.
P3: Standard
Priority: Default priority for repository items.
S: Requires Engine PR
Status: Requires a change to Robust Toolbox, for which there is no open PR currently.
size/XS
Denotes a PR that changes 0-9 lines.
T: New Feature
Type: New feature or content, or extending existing content
#34029
opened Dec 23, 2024 by
ElectroJr
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Fix battery charging stopping just short of being full
S: Untriaged
Status: Indicates an item has not been triaged and doesn't have appropriate labels.
size/S
Denotes a PR that changes 10-99 lines.
Ignore audio entities in SpawnAndDeleteEntityCountTest
A: Integration Tests
Area: Integration tests, adding or fixing them
D3: Low
Difficulty: Some codebase knowledge required.
P3: Standard
Priority: Default priority for repository items.
S: Approved
Status: Reviewed and approved by at least one maintainer; a PR may require another approval.
S: Needs Review
Status: Requires additional reviews before being fully accepted
size/S
Denotes a PR that changes 10-99 lines.
T: Bugfix
Type: Bugs and/or bugfixes
#34021
opened Dec 23, 2024 by
ElectroJr
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2 tasks done
Refactor map loading & saving
A: Mapping
Area: Maps, or tools used for mapping
Changes: Map
Changes: Might require knowledge of mapping.
D1: High
Difficulty: Extensive codebase knowledge required.
P3: Standard
Priority: Default priority for repository items.
S: Needs Review
Status: Requires additional reviews before being fully accepted
S: Requires Engine PR
Status: Requires a change to Robust Toolbox, for which there is no open PR currently.
size/M
Denotes a PR that changes 100-999 lines.
T: Refactor
Type: Refactor of notable amount of codebase
#34020
opened Dec 23, 2024 by
ElectroJr
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Fix weird camera rotation/movement in mechs
A: Core Tech
Area: Underlying core tech for the game and the Github repository.
D1: High
Difficulty: Extensive codebase knowledge required.
P3: Standard
Priority: Default priority for repository items.
S: Needs Review
Status: Requires additional reviews before being fully accepted
size/S
Denotes a PR that changes 10-99 lines.
T: Bugfix
Type: Bugs and/or bugfixes
#34016
opened Dec 22, 2024 by
Tayrtahn
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2 tasks done
[Draft] Different holopad sprites for each type
A: Art
Area: Art with no implications for other areas.
A: Silicons
Area: Relates to Silicon roles, including AI.
Changes: No C#
Changes: Requires no C# knowledge to review or fix this item.
Changes: Sprites
Changes: Might require knowledge of spriting or visual design.
D3: Low
Difficulty: Some codebase knowledge required.
P3: Standard
Priority: Default priority for repository items.
S: Needs Review
Status: Requires additional reviews before being fully accepted
size/M
Denotes a PR that changes 100-999 lines.
T: Visual Change
Type: Deals with changes to art, sprites or other visuals in the game.
Draft: Add captions to SS14
A: Accessibility
Area: Accessibility settings and features.
A: General Interactions
Area: General in-game interactions that don't relate to another area.
Changes: UI
Changes: Might require knowledge of UI design or code.
D1: High
Difficulty: Extensive codebase knowledge required.
P1: High
Priority: Higher priority than other items, but isn't an emergency.
S: Needs Content PR Merged
Status: Requires an existing SS14 PR to be merged first.
S: Needs Engine PR Merged
Status: Requires an existing Robust Toolbox PR to be merged first.
S: Needs Review
Status: Requires additional reviews before being fully accepted
size/M
Denotes a PR that changes 100-999 lines.
T: New Feature
Type: New feature or content, or extending existing content
Content-side fixturescomp removal
A: Core Tech
Area: Underlying core tech for the game and the Github repository.
Changes: Map
Changes: Might require knowledge of mapping.
Changes: UI
Changes: Might require knowledge of UI design or code.
D2: Medium
Difficulty: A good amount of codebase knowledge required.
P3: Standard
Priority: Default priority for repository items.
S: Needs Engine PR Merged
Status: Requires an existing Robust Toolbox PR to be merged first.
S: Needs Review
Status: Requires additional reviews before being fully accepted
T: Cleanup
Type: Code clean-up, without being a full refactor or feature
#34005
opened Dec 22, 2024 by
metalgearsloth
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