Skip to content

Debugging Utilities for Unity

License

MIT, Unknown licenses found

Licenses found

MIT
LICENSE
Unknown
LICENSE.meta
Notifications You must be signed in to change notification settings

shonn-coding/Vertx.Debugging

 
 

Repository files navigation

Debugging

Editor debugging utilities for Unity.
All of these methods are accessed through DebugUtils..

vertx-debugging.mov

General

  • DrawText
    Draws a label in the scene view at the provided position

3D

Shapes

  • DrawSphere
  • DrawBox
  • DrawCapsule
  • DrawBounds
  • DrawSurfacePoint
    Draws a ray with a circle to indicate the surface
  • DrawPoint
    Draws a point without specifying direction
  • DrawAxis
    Draws an XYZ direction gizmo
  • DrawArrow
    Draws an arrow gizmo for a vector. +Support for IList/IEnumerable.
  • DrawLine
    +Support for IList/IEnumerable.

Casts

  • DrawRaycast, (DrawRaycastHits)
  • DrawSphereCast, (DrawSphereCastHits)
  • DrawBoxCast, (DrawBoxCastHits)
  • DrawCapsuleCast, (DrawCapsuleCastHits)

2D

Shapes

  • DrawCircle2D
  • DrawBox2D
  • DrawArea2D
  • DrawCapsule2D
  • DrawRect
  • DrawPoint2D
    Draws a point without specifying direction
  • DrawAxis2D
    Draws an XY direction gizmo
  • DrawArrow2D
    Draws an arrow gizmo for a vector

Casts

  • DrawRaycast2D, (DrawRaycast2DHits)
  • DrawCircleCast2D, (DrawCircleCast2DHits)
  • DrawBoxCast2D, (DrawBoxCast2DHits)
  • DrawCapsuleCast2D, (DrawCapsuleCast2DHits)

Gizmos

  • GameViewGizmosEnabled
    bool: whether Gizmos are enabled in the Game view.
  • DrawGizmosScope
    using (DebugUtils.DrawGizmosScope()): allows the use of other DebugUtils methods inside of OnDrawGizmos methods.

Components

  • Debug Mesh Normals
    Draws normals for a (read/write) mesh.
  • Debug Renderer Bounds
    Draws the bounds of a renderer.
  • Debug Transform
    Draws up/right/forward axes of a transform.

Installation

Add from OpenUPM | via scoped registry, recommended

This package is available on OpenUPM: https://openupm.com/packages/com.vertx.debugging

To add it the package to your project:

  • open Edit/Project Settings/Package Manager
  • add a new Scoped Registry:
    Name: OpenUPM
    URL:  https://package.openupm.com/
    Scope(s): com.vertx
    
  • click Save
  • open Package Manager
  • click +
  • select Add from Git URL
  • paste com.vertx.debugging
  • click Add
Add from GitHub | not recommended, no updates through UPM

You can also add it directly from GitHub on Unity 2019.4+. Note that you won't be able to receive updates through Package Manager this way, you'll have to update manually.

  • open Package Manager
  • click +
  • select Add from Git URL
  • paste https://github.com/vertxxyz/Vertx.Debugging.git
  • click Add
    or
  • Edit your manifest.json file to contain "com.vertx.debugging": "https://github.com/vertxxyz/Vertx.Debugging.git",

To update the package with new changes, remove the lock from the packages-lock.json file.

About

Debugging Utilities for Unity

Resources

License

MIT, Unknown licenses found

Licenses found

MIT
LICENSE
Unknown
LICENSE.meta

Stars

Watchers

Forks

Packages

No packages published

Languages

  • C# 100.0%