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Doug Binks edited this page Jun 15, 2022
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Runtime-Compiled C++ (RCC++) enables you to reliably make major changes to your C++ code at runtime and see the results immediately. The technique is aimed at games development but can also be useful in any industry where turnaround times are a bottleneck.
For more information, see our new blog, the old blog and visit the RCC++ discussion group.
Note: we're currently in progress with adding documentation, during which time there may be some missing links and/or temporary inconsistencies in the docs
- Getting Started with Runtime Compiled C Plus Plus
- Demo Tutorials
- Integrating to your own codebase
- Runtime Modifiable Classes
- Specifying Include Directories
- Using the SystemTable to pass interfaces to Runtime Compiled Code
- Using libraries from Runtime Modifiable Classes
- Runtime Modifiable Header Files
- Runtime Source Dependencies
- Error protection
- Build Tests
- Disabling Runtime Compilation
- Source Code location discovery
- Setting Additional Compile and Link Options
- Using ProjectIds and Projects
- Undo and Redo via the Object Constructor History
- Controlling Optimization Levels
- Specifying the Compiler