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DefaultDebugDrawer: transform bones and set axes size #2843

Merged
merged 2 commits into from
May 21, 2023

Commits on May 20, 2023

  1. Main: pass entity's transform to DebugDrawer::drawBone()

    Allows debug bone drawing for Entities with non-identity SceneNode transforms. Maintains backwards-compatible interface by giving transform parameter default of identity.
    chillywillysoft committed May 20, 2023
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  2. Main: DefaultDebugDrawer - add setBoneAxesSize()

    Allows to set size of axes for debug bone drawing.
    chillywillysoft committed May 20, 2023
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    85d159b View commit details
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