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FMGInvSys

FMG Inventory System, or FMGInvSys, is an Unreal Engine plugin, that features uniquely flexible item combinations and item widget setup.

Demo Videos

Overview demo: https://vimeo.com/399060431

Custom logic demo: https://vimeo.com/399417379

Customized item widgets demo: https://vimeo.com/399406717

Installation

Either download or git-clone the repository. You'll get a directory named FMGInvSys-master. Then at the root directory of your project, create a new directory named Plugins, if it's not already there. Put FMGInvSys-master under the Plugins directory. The path to the plugin should be: X:/.../<ProjectName>/Plugins/FMGInvSys-master.

You may need to re-generate Visual Studio project files, for it to show up in your source code editor.

Then in your <ProjectName>.Build.cs, append "FMGInvSys" in this line of code:

PublicDependencyModuleNames.AddRange(new string[] { "Core", "CoreUObject", "Engine", "InputCore", "HeadMountedDisplay" });

This adds the module to your project.

Currently the plugin supports UE 4.25.

Usage

The docs are in the Wiki.

Getting Help

For now, GitHub Issues seems to be a good place to ask your questions, in addition to submitting bug reports and suggestions.

More support may be offered when the project's first published, as there's likely going to be a lot of issues and needs for improvement. As the project gains more audience, and meanwhile grows to be more robust, the amount of support provided per user may gradually decline.

About

FMG Inventory System, or FMGInvSys, is an Unreal Engine plugin, that features uniquely flexible item combinations and item widget setup.

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