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Proof of concept for porting FEZ to the Godot engine. Think of it as a prototype.

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zrckr/fez-zeffyr

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ZEFFYR Project

About

The aim of this project is a attempt to recreate Fez on the Godot Engine by making open-source clone of the game.

Disclaimer

This software is not produced by or under license from any portion of Polytron Corporation.

This software is based on data and code originally created by Polytron Corporation, and is used without permission, but without intent to harm, cause image losses or commercial profit.

Polytron Corporation retains rights to the original code, data, characters, and scenario of the Fez, while ZEFFYR Project aims to recreate the concepts and mechanics of the original game on the Godot engine using clean-room design.

Building

  1. Make sure that you installed Godot 3.x.

  2. Clone the repo via Download link above.

  3. Import the folder with Godot Project Manager.

  4. Wait until the engine loaded it and reimported all assets (may take some time).

  5. After all steps Main scene must appear.

  6. Use the C# IDE of your choice to view or edit script files (Visual Studio, Rider, etc.)

License

This is free and unencumbered software released into the public domain, see LICENSE for more information.

All game assets is copyrighted by Polytron Corporation.

Useful links

  • behind-fez - Renaud Bédard's development articles about FEZ
  • xnb-parse - XNA file parser and FEZ extractor
  • fez-viewer - halogenica's level and asset viewer for FEZ

About

Proof of concept for porting FEZ to the Godot engine. Think of it as a prototype.

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