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OIS: Object oriented Input System

Cross Platform Object Oriented Input Lib System. Meant to be very robust and compatiable with many systems and operating systems.

This is the official repository and is a continuation of the great work done by pjcast on the old sourceforge repo.

Todo

  • Add CMake for compiling
  • Merge pull requests/patches send in over time
  • Cleanup and remove dead-code
  • Start implementing support for new platforms and backends

Compiling:

Win32/ Contains Visual Studio .Net Solution Files Contains CodeBlocks project files for OIS

---- Dependencies ------------------------------------------------------
DirectInput 8

Linux/ ---- Dependencies ------------------------------------------------------ X11 Newer Linux Kernel (2.6+ ?) for Event API

Steps to build on Linux:
./bootstrap
./configure
./make && make install

---- Configure build options --------------------------------------------
./configure --help              --- List all configure options

LinuxCB/ Contains CodeBlock files for building OIS and Demos with codeblocks This project file looks for Ogre and other dependencies in /usr/local/lib and /usr/local/include. If installed elsewhere, modify the project settings. It also installs libOIS to ~/libs

Mac/ XCode-2.2/ Working, mostly complete OSX vackend.

License

The zlib/libpng License

Copyright (c) 2005-2010 Phillip Castaneda (pjcast -- www.wreckedgames.com)

This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software.

Permission is granted to anyone to use this software for any purpose, including commercial applications, and to alter it and redistribute it freely, subject to the following restrictions:

1. The origin of this software must not be misrepresented; you must not claim that
	you wrote the original software. If you use this software in a product,
	an acknowledgment in the product documentation would be appreciated
	but is not required.

2. Altered source versions must be plainly marked as such, and must not be
	misrepresented as being the original software.

3. This notice may not be removed or altered from any source distribution.

License Explained

In case the license was not clear enough... Basically, you can link with this lib which puts no restrictions on what you have to license your code as. You can modify this lib, and not have release your changes. Though, as explained above, Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.

This is to allow users the greatest flexibility in what you can use this lib for.

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  • C++ 93.4%
  • Objective-C++ 2.8%
  • Objective-C 1.9%
  • C 1.2%
  • Makefile 0.3%
  • M4 0.3%
  • Shell 0.1%