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Add vehicle loadout context actions #554
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I'm not sure about the icons. If anyone has any ideas/can make some, that would help a lot. |
Those are nice, but would create inconsistency with the magazine icon. |
I meant for the ammo-type to be used for magazine, and bomb/missile to be used for pylon. |
I'm not sure the one for magazine is clear enough, in that case. Too much detail to be noticeable in the context menu, and doesn't represent any mg ammo. |
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Should add zen_loadout
and zen_pylons
to requiredAddons[]
.
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Works well. I'd like to see these actions follow the standard "Edit"/"Copy"/"Paste" scheme we have for other actions of this type. Should be fairly straightforward to add; only obstacle would be dealing with default pylon weapons when setting the pylon loadout.
displayName = ECSTRING(pylons,DisplayName); | ||
condition = QUOTE(_hoveredEntity call FUNC(canEditPylons)); | ||
statement = QUOTE(_hoveredEntity call EFUNC(pylons,configure)); | ||
icon = "\a3\ui_f\data\igui\cfg\weaponicons\aa_ca.paa"; |
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I think use the jets icon for pylons.
When merged this pull request will: