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[media] Move calls to GetPlayerStateName() #4679

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If we follow this path, we may log in if (!player_bridge_) that the function is called when player_bridge_ is nullptr, as the current log of the state will be replaced by the one in the very beginning of the function. We may also turn it into a LOG(WARNING).

Not sure I understood 100%, I have two logs, one WARNING for a null player bridge, and the other is INFO. Did you want a single WARNING log?

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