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Adding new sprite layers
Geoffrey Benson edited this page Nov 29, 2013
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3 revisions
Create a new directory in assets/spritesheets. (example: assets/spritesheets/malarkio_shirt) Inside that directory, create a .spec file.
Example .spec file for a sprite layer:
{
"sheets": [
{
"name": "Female Orc Body",
"layer": "body",
"credit_name": "madmarcel",
"credit_url": "http://opengameart.org/users/madmarcel",
"license": "Creative Commons Attribution-ShareAlike 3.0 Unported",
"file_path": "female_orcwalkcycle_body.png",
"actions": [{
"name": "walking",
"directions": [{
"name": "up",
"frames": [
[0, 0],
[1, 0],
[2, 0],
[3, 0],
[4, 0],
[5, 0],
[6, 0],
[7, 0],
[8, 0]
]
}, {
"name": "left",
"frames": [
[0, 1],
[1, 1],
[2, 1],
[3, 1],
[4, 1],
[5, 1],
[6, 1],
[7, 1],
[8, 1]
]
}, {
"name": "down",
"frames": [
[0, 2],
[1, 2],
[2, 2],
[3, 2],
[4, 2],
[5, 2],
[6, 2],
[7, 2],
[8, 2]
]
}, {
"name": "right",
"frames": [
[0, 3],
[1, 3],
[2, 3],
[3, 3],
[4, 3],
[5, 3],
[6, 3],
[7, 3],
[8, 3]
]
}]
}]
}
]
}