Libmmd-for-Unity is a Unity version of libmmd, which is for loading mikumikudance files at runtime in Unity 3D.
- support pmd, pmx 2.0, vmd and vpd file.
- support png, jpg, bmp, tga and dds format texture files.
- use Bullet Physics for physics calculation.
- async physics calculation, which improve the performance.
- support pre-calculation of physics. The result of bone motion can be saved to a file, which can be used to play the motion with the pre-calculated result.
- Download the source code.
- Play the scenes under the folder Assets/LibMmdDemo. You need to fill your mikumikudance model, motion and camera motion path to the component under the "GameController" object before playing.
- Copy the "Libmmd" directory and the "msp.rsp" file to your project.
- Copy the I18N.CJK.dll file to your plugin folder in your project. This file is for decoding Shift-JIS strings in mikumikudance files. You can find the file under your Unity 3D installation directory.
Libmmd-for-Unity is free software available under the 3-Clause BSD License. See the file "LICENSE" for license conditions.
3rd party software licenses are under the "3rd-party-softwore-licenses" directory.
Libmmd-for-Unity makes use of the following 3rd party software:
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mmd-for-unity - Copyright (c) 2011, Eiichi Takebuchi, Takahiro Inoue, Shota Ozaki, Masamitsu Ishikawa, Kazuki Yasufuku, Fumiya Hirano. - provided under the 3-Clause BSD license.
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BulletSharpUnity3d - Copyright for portions of project BulletSharp and BulletSharpPInvoke are held by Andres Traks, 2013-2015 as part of project BulletSharpUnity3d - provided under the zlib/libpng License
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MMDCameraPath - Copyright {@2017} { @Rumeng (chinesename liuzhanhao) } email:[email protected] Licensed under the Apache License, Version 2.0 (the "License")