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Update README.md #138

Workflow file for this run

name: CMake
on:
push:
branches: [ main ]
pull_request:
branches: [ main ]
workflow_dispatch:
env:
# Customize the CMake build type here (Release, Debug, RelWithDebInfo, etc.)
BUILD_TYPE: Release
jobs:
build:
# The CMake configure and build commands are platform agnostic and should work equally
# well on Windows or Mac. You can convert this to a matrix build if you need
# cross-platform coverage.
# See: https://docs.github.com/en/free-pro-team@latest/actions/learn-github-actions/managing-complex-workflows#using-a-build-matrix
strategy:
matrix:
platform: [ubuntu-20.04, macos-11, windows-latest]
runs-on: ${{ matrix.platform }}
steps:
- uses: actions/checkout@v2
with:
submodules: recursive
- name: Check 3rdparty prebuilt cache (Linux & macOS)
id: cache-nix
uses: actions/cache@v2
with:
path: 3rdparty/prebuilt
key: ${{ runner.os }}-${{ matrix.platform }}-build-${{ hashFiles('3rdparty/build.sh') }}
if: runner.os == 'Linux' || runner.os == 'macOS'
- name: Check 3rdparty prebuilt cache (Windows)
id: cache-win
uses: actions/cache@v2
with:
path: 3rdparty/prebuilt
key: ${{ runner.os }}-${{ matrix.platform }}-build-${{ hashFiles('3rdparty/build.bat') }}
if: runner.os == 'Windows'
- name: Prebuild 3rdparty libs (Linux & macOS)
run: |
# make file runnable, might not be necessary
chmod +x "${GITHUB_WORKSPACE}/3rdparty/build.sh"
# run script
"${GITHUB_WORKSPACE}/3rdparty/build.sh"
if: (runner.os == 'Linux' || runner.os == 'macOS') && steps.cache-nix.outputs.cache-hit != 'true'
- name: Prebuild 3rdparty libs (Windows)
run: |
cmd /k "C:\Program Files (x86)\Microsoft Visual Studio\2019\Enterprise\VC\Auxiliary\Build\vcvars64.bat"
.\build.bat
working-directory: .\3rdparty
if: runner.os == 'Windows' && steps.cache-win.outputs.cache-hit != 'true'
- name: Configure CMake
# Configure CMake in a 'build' subdirectory. `CMAKE_BUILD_TYPE` is only required if you are using a single-configuration generator such as make.
# See https://cmake.org/cmake/help/latest/variable/CMAKE_BUILD_TYPE.html?highlight=cmake_build_type
run: cmake -B ${{github.workspace}}/build -DPVE_DDNS_CLIENT_VER="0.0.4" -DCMAKE_BUILD_TYPE=${{env.BUILD_TYPE}}
- name: Build
# Build your program with the given configuration
run: cmake --build ${{github.workspace}}/build --config ${{env.BUILD_TYPE}}
#- name: Test
# working-directory: ${{github.workspace}}/build
# Execute tests defined by the CMake configuration.
# See https://cmake.org/cmake/help/latest/manual/ctest.1.html for more detail
#run: ctest -C ${{env.BUILD_TYPE}}
# run: pve-ddns-client
- name: Upload artifact (Linux & macOS)
uses: actions/upload-artifact@v2
with:
name: ${{ runner.os }}-artifact
path: |
${{github.workspace}}/build/pve-ddns-client
${{github.workspace}}/build/*.yml
if: runner.os == 'Linux' || runner.os == 'macOS'
- name: Upload artifact (Windows)
uses: actions/upload-artifact@v2
with:
name: ${{ runner.os }}-artifact
path: |
${{github.workspace}}\build\${{env.BUILD_TYPE}}\pve-ddns-client.exe
${{github.workspace}}\build\*.yml
if: runner.os == 'Windows'