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fix(middleware): cache grows even if no middleware created #8674

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71 changes: 71 additions & 0 deletions sandbox/middleware-instances.html.example
Original file line number Diff line number Diff line change
@@ -0,0 +1,71 @@
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="utf-8" />
<title>Video.js Sandbox</title>
<link href="../dist/video-js.css" rel="stylesheet" type="text/css">
<script src="../dist/video.js"></script>
<link rel="icon" href="data:;base64,=">
</head>
<body>
<div style="background-color:#eee; border: 1px solid #777; padding: 10px; margin-bottom: 20px; font-size: .8em; line-height: 1.5em; font-family: Verdana, sans-serif;">
<p>You can use /sandbox/ for writing and testing your own code. Nothing in /sandbox/ will get checked into the repo, except files that end in .example (so don't edit or add those files). To get started run `npm start` and open the index.html</p>
<pre>npm start</pre>
<pre>open http://localhost:9999/sandbox/index.html</pre>
</div>

<div style="background-color:#eee; border: 1px solid #777; padding: 10px; margin-bottom: 20px; font-size: 1em; line-height: 1.5em; font-family: Verdana, sans-serif;">
<p>
In developer console, Sources tab, look for <code>clearCacheForPlayer</code> function.
Place a logpoint at function closing. Logpoint content should be:
</p>
<pre style="font-size: 1.2em;">'middlewareInstances nr', Object.keys(middlewareInstances).length</pre>
<p>
When one or more players are removed, the number of instances should *NOT* grow.
</p>
</div>

<div>
<button id="add-player" style="min-height: 36px;">Add player</button>
<button id="remove-all" style="min-height: 36px;">Remove all players</button>
</div>

<div id="player-container"></div>

<script>
let playerList = [];

document.querySelector('#add-player').addEventListener('click', addPlayer);
document.querySelector('#remove-all').addEventListener('click', removeAll);

function addPlayer() {
const videoJsElem = document.createElement('video-js');
videoJsElem.setAttribute('controls', '');
videoJsElem.setAttribute('preload', 'auto');
videoJsElem.setAttribute('width', '640');
videoJsElem.setAttribute('height', '264');
videoJsElem.setAttribute('poster', 'https://vjs.zencdn.net/v/oceans.png');

document.querySelector('#player-container').appendChild(videoJsElem);

const player = videojs(videoJsElem);
player.src({
src: 'https://vjs.zencdn.net/v/oceans.mp4',
type: 'video/mp4',
});

playerList.push(player);

player.log('Video.js player created', player.id());
}

function removeAll() {
for (const player of playerList) {
player.dispose();
}
playerList.length = 0;
}
</script>

</body>
</html>
4 changes: 3 additions & 1 deletion src/js/tech/middleware.js
Original file line number Diff line number Diff line change
Expand Up @@ -244,7 +244,9 @@ function executeRight(mws, method, value, terminated) {
* A {@link Player} instance.
*/
export function clearCacheForPlayer(player) {
middlewareInstances[player.id()] = null;
if (middlewareInstances.hasOwnProperty(player.id())) {
middlewareInstances[player.id()] = null;
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I wonder if delete is preferable, if the object having null properties was the issue being addressed

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Yes, the issue being addressed is that middlewareInstances grows with new keys having null values. Not sure why the original code prefers setting to null instead of deleting.

Just as a speculation: in player.js there's the global enumeration of players, Player.players, and in that case it is explicitly mentioned that a disposed player should be left as a key with null value. Maybe that same behaviour has been applied in middlewareInstances, even if there is no actual use of it.

}
}

/**
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