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fix(middleware): cache grows even if no middleware created #8674
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BrainCrumbz
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Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,71 @@ | ||
<!DOCTYPE html> | ||
<html lang="en"> | ||
<head> | ||
<meta charset="utf-8" /> | ||
<title>Video.js Sandbox</title> | ||
<link href="../dist/video-js.css" rel="stylesheet" type="text/css"> | ||
<script src="../dist/video.js"></script> | ||
<link rel="icon" href="data:;base64,="> | ||
</head> | ||
<body> | ||
<div style="background-color:#eee; border: 1px solid #777; padding: 10px; margin-bottom: 20px; font-size: .8em; line-height: 1.5em; font-family: Verdana, sans-serif;"> | ||
<p>You can use /sandbox/ for writing and testing your own code. Nothing in /sandbox/ will get checked into the repo, except files that end in .example (so don't edit or add those files). To get started run `npm start` and open the index.html</p> | ||
<pre>npm start</pre> | ||
<pre>open http://localhost:9999/sandbox/index.html</pre> | ||
</div> | ||
|
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<div style="background-color:#eee; border: 1px solid #777; padding: 10px; margin-bottom: 20px; font-size: 1em; line-height: 1.5em; font-family: Verdana, sans-serif;"> | ||
<p> | ||
In developer console, Sources tab, look for <code>clearCacheForPlayer</code> function. | ||
Place a logpoint at function closing. Logpoint content should be: | ||
</p> | ||
<pre style="font-size: 1.2em;">'middlewareInstances nr', Object.keys(middlewareInstances).length</pre> | ||
<p> | ||
When one or more players are removed, the number of instances should *NOT* grow. | ||
</p> | ||
</div> | ||
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<div> | ||
<button id="add-player" style="min-height: 36px;">Add player</button> | ||
<button id="remove-all" style="min-height: 36px;">Remove all players</button> | ||
</div> | ||
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<div id="player-container"></div> | ||
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<script> | ||
let playerList = []; | ||
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document.querySelector('#add-player').addEventListener('click', addPlayer); | ||
document.querySelector('#remove-all').addEventListener('click', removeAll); | ||
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function addPlayer() { | ||
const videoJsElem = document.createElement('video-js'); | ||
videoJsElem.setAttribute('controls', ''); | ||
videoJsElem.setAttribute('preload', 'auto'); | ||
videoJsElem.setAttribute('width', '640'); | ||
videoJsElem.setAttribute('height', '264'); | ||
videoJsElem.setAttribute('poster', 'https://vjs.zencdn.net/v/oceans.png'); | ||
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document.querySelector('#player-container').appendChild(videoJsElem); | ||
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const player = videojs(videoJsElem); | ||
player.src({ | ||
src: 'https://vjs.zencdn.net/v/oceans.mp4', | ||
type: 'video/mp4', | ||
}); | ||
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playerList.push(player); | ||
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player.log('Video.js player created', player.id()); | ||
} | ||
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function removeAll() { | ||
for (const player of playerList) { | ||
player.dispose(); | ||
} | ||
playerList.length = 0; | ||
} | ||
</script> | ||
|
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</body> | ||
</html> |
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I wonder if
delete
is preferable, if the object having null properties was the issue being addressedThere was a problem hiding this comment.
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Yes, the issue being addressed is that
middlewareInstances
grows with new keys having null values. Not sure why the original code prefers setting to null instead of deleting.Just as a speculation: in
player.js
there's the global enumeration of players,Player.players
, and in that case it is explicitly mentioned that a disposed player should be left as a key with null value. Maybe that same behaviour has been applied inmiddlewareInstances
, even if there is no actual use of it.