Releases: vanZeben/BeatSaberOnline
Releases · vanZeben/BeatSaberOnline
v1.0.4
v1.0.4
Added Harmony Dependency
- Correct issue with songloader locking the party song detail view
- Change player colours on leaderboard for different options
-- Host has green name
-- Note when a user has failed a level in red - Auto connect players to the currently playing game if they join mid-game (you can only join if there are 30 seconds or more left in the song)
- Add a download progress to the users in the waiting area when they are downloading a song
- prevent host from starting a song while other players are still playing
- move BSO-downloaded songs into
CustomSongs/BeatSaberOnline/
- Corrected all issues with users getting stuck on the Waiting Menu
- Add in Voip Volume settings to turn the volume up much more
- Optimize the settings page to cut down on the number of options
- Optimize player info network packet
- Offloaded the voice chat into it's own thread and packet. This should be a major optimization for those who use VOIP regularly
- Add a "rejoin song" button into the lobby menu (you can only rejoin if there are 30 seconds or more left in the song)
- Add some information about the currently playing song to the lobby menu
- Moved config file to .ini file instead, this will reset your settings when you first launch
v1.0.4-pre2
Offloaded the voice chat into it's own thread and packet. This should be a major optimization for those who use VOIP regularly
v1.0.4-pre
v1.0.4-pre
Added Harmony Dependency
- Correct issue with songloader locking the party song detail view
- Change player colours on leaderboard for different options
-- Host has green name
-- Note when a user has failed a level in red - Auto connect players to the currently playing game if they join mid-game
- Add a download progress to the users in the waiting area when they are downloading a song
- prevent host from starting a song while other players are still playing
- move BSO-downloaded songs into
CustomSongs/BeatSaberOnline/
- Add in Voip Volume settings to turn the volume up much more
- Optimize the settings page to cut down on the number of options
- Optimize player info network packet
v1.0.3
v1.0.3 - Heavy optimizations in this patch
- Fixes issue with default avatar not loading in
- Fixes issue with lobby sometimes getting stuck on the downloading menu
- Adds in a dedicated leaderboard in the lobby
- Changes hover hint and button text of party menu when hosting a lobby
- Apply proper scoring when using modifiers
- Heavy Network optimizations, this should perform MUCH better on all systems, especially in lobbies with bigger player counts
- Fixed an issue with the game locking up sometimes after coming out of a game and not being able to start a new game until you reload the game entirely
- Separate out config options for avatars in game and in lobby
- Added 2 new Config options for network optimizations
-- Network Quality: This defines how often your client will talk to the other clients. Lowering this number will have less of a toll on your system but make your avatar appear less smooth fluid to other players. I would only recommend lowering this if you are having issues.
-- Network Scaling: When this is enabled, the more players in the lobby the more the system will lower your network quality automatically.
v1.0.3-pre
v1.0.3-pre
- Fixes issue with default avatar not loading in
- Fixes issue with lobby sometimes getting stuck on the downloading menu
- Adds in a dedicated leaderboard in the lobby
- Changes hover hint and button text of party menu when hosting a lobby
- Apply proper scoring when using modifiers
- Network optimizations
- Add options for avatar in game and network quality
v1.0.2
v1.0.2
- Corrected disconnection issues
- Moved Friend invite into its own button
- added separate buttons for public and friend only lobbies
- offset avatars to be in view
- filter lobbies of users by current packet version
- correct scoreboard issues
- correct voice chat issues
- offset avatars in game
- added config option to turn off avatars
- setup packet version so we can restrict lobbies to play on their own packet version