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This uses tree sitter to generate types for the Rust loader.
The nice thing about tree sitter is that there are parsers for most languages, so it should be fairly easy to add new type mappings.
Unfortunately, there's an open issue in Bun that prevents tree sitter from working with Bun, so I'm spawning a node process instead to do the actual parsing. This would be pretty easy to move back to Bun though once the issue is fixed.
Here's an example of how it works:
Rust:
The resulting
config.ts
: