Physically-based CPU and GPU ray-tracer
rendering
path-tracer
raytracing
bidirectional
photon-mapping
ray-tracing
caustics
pbrt
vcm
bidirectional-path-tracing
volumetrics
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Updated
May 22, 2024 - C++
Physically-based CPU and GPU ray-tracer
A work in progress graphics solution for completely baked volumetric lighting, meant to be very lightweight and inexpensive.
Web implementation of volumetric grids
Implementation of the paper Real-time Volumetric Cloudscapes by Andrew Schneider, given in GPU pro 7
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