open source software for bidimensional and tridimensional remeshing
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Updated
Oct 31, 2024 - C
open source software for bidimensional and tridimensional remeshing
Multi-threaded object-oriented computational fluid dynamics (CFD) code for three-dimensional incompressible fluid flow on a regular grid with the incompressible lattice-Boltzmann method (LBM) for general lattices (D2Q9, D3Q15, D3Q19, D3Q27, ...) with A-A pattern for indexing - programmed in C++17, multi-threaded with OpenMP
Public-facing repository for SLAVV software
Visualization of the algorithms needed to solve three-dimensional knapsack problems.
Visual stimulus generator for neuroscience experiments
Fortran Code for Grid Projected Kernel Density Estimation From Multidimensional Particle Distributions
A three-dimensional, stack-based, turing complete programming language [Also an Interpreter and Visual Debugger for this language]
このリポジトリは、以下のブログ記事で用いられたコードを扱います。
Decompiled sources of prisma puzzle timer graphics library.
A raytracer engine made in C#
my first attempt in a 3d engine from scratch
3D rendering site using Three.js - creating lines of boxes from point A to B
Build 3D Non Max Suppression and Crop And Resize as custom operations for TensorFlow 2.3
TensorFlow implementation of the 3D Mask R-CNN. The Mask R-CNN is an end-to-end network for instance segmentation. With compiled 3D Non Max Suppression and Crop And Resize.
Boolean operations of two three-dimensional convex polygons
ModLayer is a MATLAB executable GUI, created in order to remove the burden of exporting and re-importing 3D data into MATLAB during the visualization (scrolling, zooming, and panning through two linked stacked images) and manual modification/correction of 3D data through freehand drawing directly on either of the two linked stacked images.
3d_rigid_body is a hybrid C++ and Python project for simulating and predicting 3D rigid body dynamics.
This study aims to develop a method for accelerating stereo-vision algorithms using image segmentation
Three.js project using multiple meshes put together and unrealBloomPass post-processing
3-D Computer Graphics Library
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