[CVPR 2023] SadTalker:Learning Realistic 3D Motion Coefficients for Stylized Audio-Driven Single Image Talking Face Animation
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Apr 29, 2024 - Python
[CVPR 2023] SadTalker:Learning Realistic 3D Motion Coefficients for Stylized Audio-Driven Single Image Talking Face Animation
[CVPR 2022] Thin-Plate Spline Motion Model for Image Animation.
Official implementations for paper: DreamTalk: When Expressive Talking Head Generation Meets Diffusion Probabilistic Models
Wav2Lip UHQ extension for Automatic1111
Official code for CVPR2022 paper: Depth-Aware Generative Adversarial Network for Talking Head Video Generation
[CVPR 2024] This is the official source for our paper "SyncTalk: The Devil is in the Synchronization for Talking Head Synthesis"
Wunjo AI: Synthesize & clone voices in English, Russian & Chinese, real-time speech recognition, deepfake face & lips animation, face swap with one photo, change video by text prompts, segmentation, and retouching. Open-source, local & free.
CVPR2023 talking face implementation for Identity-Preserving Talking Face Generation With Landmark and Appearance Priors
💬 An extensive collection of exceptional resources dedicated to the captivating world of talking face synthesis! ⭐ If you find this repo useful, please give it a star! 🤩
ICASSP 2022: "Text2Video: text-driven talking-head video synthesis with phonetic dictionary".
code for paper "Audio2Head: Audio-driven One-shot Talking-head Generation with Natural Head Motion" in the conference of IJCAI 2021
This is the official repository for OTAvatar: One-shot Talking Face Avatar with Controllable Tri-plane Rendering [CVPR2023].
The official code of our ICCV2023 work: Implicit Identity Representation Conditioned Memory Compensation Network for Talking Head video Generation
Long-Inference, High Quality Synthetic Speaker (AI avatar/ AI presenter)
Freeform Body Motion Generation from Speech
The authors' implementation of the "Neural Head Reenactment with Latent Pose Descriptors" (CVPR 2020) paper.
Talking Head (3D): A JavaScript class for real-time lip-sync using Ready Player Me full-body 3D avatars.
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