A 3D demo project for the RTR (realtime rendering) University course with a deferred Opengl based renderer
-
Updated
Jun 15, 2015 - C++
A 3D demo project for the RTR (realtime rendering) University course with a deferred Opengl based renderer
A repository containing various implementations of the concepts described in the book "Real-Time Rendering: 4th Edition". Done using Unity
Audio Spectrum Analyzer in Python
An Application which uses django-web-socket for realtime update
Realtime 2D Raytracing in Unity using Signed Distance Fields 💡
🌠 Simple app to play around with DirectX with an ECS architecture
3D Realtime rendering of a scene
A 3D Real-Time Renderer using OpenGL and C++.
Lightweight and cross platform game engine hobby project.
3D graphics rendering system for FPGA, the project contains hardware rasterizer, software geometry engine, and application middleware.
Maintenance of the GigaVoxels / GigaSpace project from INRIA.
A 3D cloth animation created using Verlet Integration.
A simple to use, lightweight video calling service that lets you connect to your dear ones even in the poorest of networks.
A C++/DirectX 11 implementation of "A Scalable and Production Ready Sky and Atmosphere Rendering Technique"
University Computer Graphics Project
⚓ 我的游戏程序员生涯的读书笔记合辑。你可以把它看作一个加强版的Blog。涉及图形学、实时渲染、编程实践、GPU编程、设计模式、软件工程等内容。Keep Reading , Keep Writing , Keep Coding.
Deep learning project created to demonstrate possible usage of deep learning in digital classrooms. The project is made to show how facial recognition system can be used in real time to record the session time of students attending the class. The system also detects drowsiness and raises alert.
Add a description, image, and links to the realtime-rendering topic page so that developers can more easily learn about it.
To associate your repository with the realtime-rendering topic, visit your repo's landing page and select "manage topics."