Code for "DeepDRR: A Catalyst for Machine Learning in Fluoroscopy-guided Procedures". https://arxiv.org/abs/1803.08606
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Updated
Jun 4, 2024 - Python
Code for "DeepDRR: A Catalyst for Machine Learning in Fluoroscopy-guided Procedures". https://arxiv.org/abs/1803.08606
Library and executables for modeling and registration applications in medical image analysis. Particular emphasis on intraoperative fluoroscopic (X-ray) navigation via 2D/3D registration.
C++ application that implements volume ray casting in GPU using GLSL.
Code for the registration component of the IPCAI 2020 paper: "Automatic Annotation of Hip Anatomy in Fluoroscopy for Robust and Efficient 2D/3D Registration." https://arxiv.org/abs/1911.07042 or https://doi.org/10.1007/s11548-020-02162-7
Authors' implementation of our SIGGRAPH Asia 2021 Technical Communications (Viewport-Resolution Independent Anti-Aliased Ray Marching on Interior Faces in Cube-Map Space) demo III. Fast real-time multiple volumes rendering for external volume textures with mesh occlusion.
Authors' implementation of our SIGGRAPH Asia 2021 Technical Communications (Viewport-Resolution Independent Anti-Aliased Ray Marching on Interior Faces in Cube-Map Space) demo II. Fast real-time volume rendering for an external volume texture with mesh occlusion.
CPU Physically Based Path Tracer Engine
3D engine in fortran written to linux framebuffer, ray-casting.
This project is inspired by the world-famous Wolfenstein 3D game, which was the first FPS ever. It will enable you to explore ray-casting. Your goal will be to make a dynamic view inside a maze, in which you’ll have to find your way.
Ray casting point-in-polygon algorithm
🔦 Survive just with your flashlight
RAIN is a 3D image renderer running on the CPU made from scratch. This renderer uses Ray Tracing technique and implements KD-Tree and multithreading to optmization.
A spherical volume rendering algorithm that performs ray casting through a spherical voxel grid.
In this project we create a dynamic 3D view of the inside of a maze using Ray-casting.
Volumne rendering via ray casting in webgl
Yandex Project, DOOM imitation
3D reaction diffusion project using WebGL 2.0 and ray casting to visualize the volume data.
Geo tool in Java to check if a point is inside a non-convex polygon using Ray Casting Algorithm ⚡📏
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