A .NET wrapper for NVIDIA PhysX 4.1.2 written using C++/CLI.
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Updated
Nov 28, 2023 - C++
A .NET wrapper for NVIDIA PhysX 4.1.2 written using C++/CLI.
🎳 Rust binding for NVIDIA PhysX 🦀
Modern Half-Life 1 SDK for Xash3D FWGS engine, has enhanced graphics and physics and a lot of new features for mod-makers. Crossplatform, supports Windows/Linux. Based on XashXT and Spirit Of Half-Life.
High Performance Game Engine for Production Pipeline
Javascript WASM bindings for Nvidia PhysX
This plugin allows you to essentially create PxScene or Physic Scenes by placing an Actor, and adding other Static Mesh Components and soon Skeletal Mesh components within this space. Adding Constraints, and Forces will work as expected, but now with the additional layer of abstraction so that simulation can be anchored to a transform.
A W.I.P Modern C++20 Cross-Platform Game Engine with C# Scripting.
PhysX for JavaScript
An updated build of PEEL dedicated to PhysX
My DirectX 12 playground - engine, editor and a sample game.
Java JNI bindings for Nvidia PhysX
A rendering engine, what else?
C++/OpenGL 4.6 voxel game engine.
Game engine framework using DirectX 11, Direct2D, DirectWrite, Qt, FBX SDK, ImGui/ImGuizmo and PhysX
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