Moonrise is a 3D rendering, modeling and animation software that powers the creation of stunning visuals 🎉
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Updated
May 23, 2024 - C++
Moonrise is a 3D rendering, modeling and animation software that powers the creation of stunning visuals 🎉
Path tracing renderer and utilities for three.js built on top of three-mesh-bvh.
Real-time PathTracing with global illumination and progressive rendering, all on top of the Three.js WebGL framework. Click here for Live Demo: https://erichlof.github.io/THREE.js-PathTracing-Renderer/Geometry_Showcase.html
A GPU compute shader-based path tracer written using Vulkan
Embeddable physically based renderer
c-ray is a small, simple path tracer written in C
An Open, Scalable, Portable, Ray Tracing Based Rendering Engine for High-Fidelity Visualization
A path tracer to create realistic images of your Minecraft worlds.
A photorealistic 3D-renderer written in Java
Bi-directional path tracer with no MIS
Physically-based CPU and GPU ray-tracer
physically-based rendering engine implemented with Rust.
Vulkan Implementation of NVIDIA's paper Real-time Neural Radiance Caching for Path Tracing.
Early stage of a new game engine, focusing on fully path-traced graphics.
A path tracer written in Rust and WebGPU
Low-level graphics in C# (without GPU acceleration)
OptiX ray tracing toy framework
Asuna is a path tracer base on vulkan ray tracing pipeline with NVIDIA card.
Yocto/GL: Tiny C++ Libraries for Data-Driven Physically-based Graphics
The companion code repository for 'The Joy of Ray Tracing' video series on YouTube
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