Light rendering in 2D
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Updated
Jan 8, 2022 - C
Light rendering in 2D
Numerical integration in arbitrary dimensions on the GPU using PyTorch / TF / JAX
A program with an implemented Monte Carlo Ray Tracer algorithm for global illumination of a virtual 3D scene.
Library for multidimensional numerical integration with four independent algorithms: Vegas, Suave, Divonne, and Cuhre.
Path-traced physically-based rendering with UE4-PBR-like parameters and 'specTrans' from Disney BSDF implemented by using compute shader in Unity3D.
Uni{corn|form} toolkit
A package for multi-dimensional integration using monte carlo methods
VegasFlow: accelerating Monte Carlo simulation across multiple hardware platforms
A PyTorch implementation of adaptive Monte Carlo Optimal Transport algorithm
A Quasi-Monte-Carlo Integrator Library with CUDA Support
A Unified Deep Model of Learning from both Data and Queries for Cardinality Estimation
An easy way to use multi-GPUs to calculate multi-dimensional integration
A C++11 Template Library for Monte Carlo Integration
feyntrop integrates Feynman graphs using tropical sampling
Monte Carlo Path Tracer in Unity3D using compute shader
Theory and implementation of Monte Carlo integration techniques
Python and MATLAB code to find the definite integral of a user-defined function within given limits and defined iterations.
✴️ a toy unidirectional path tracer (unfinished)
Physically based renderer based on Nori in C++11
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