behaviac is a framework of the game AI development, and it also can be used as a rapid game prototype design tool. behaviac supports the behavior tree, finite state machine and hierarchical task network(BT, FSM, HTN)
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Updated
Jul 7, 2023 - C#
behaviac is a framework of the game AI development, and it also can be used as a rapid game prototype design tool. behaviac supports the behavior tree, finite state machine and hierarchical task network(BT, FSM, HTN)
A simple HTN planner based around the principles of the Builder pattern.
A Hierarchical Task Network planner utilizing LLMs like OpenAI's GPT-4 to create complex plans from natural language that can be converted into an executable form.
Lightweight C++/Python Hierarchical Task Network (HTN) AI Engine
Minimal HTN AI implementation for Unity3d.
A Simple HTN Planner created as a graduation project
PyHOP is a simple Hierarchical Task Network (HTN) planner written in Python; here is a C++ port of PyHop.
6 DOF arm manipulation, utilizing knowledge-based reasoning, BDI and HTN planning
👓 Graph visualization of HTN plans using IPC output format
A C++ hierarchical task network (HTN) planner library that interprets a custom domain language.
⚜️ HTN planning with uncertainty in Ruby
A automated task composer and HTN based planner for building autonomous system agents.
All breaking changes in one place!
Statically linked Cardano Shelley binaries for any x64 Linux OS
PokerShark is An Open Source Texas no limit Hold'em player, based on HTN Planning techniques including risk-awareness.
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