A Monte Carlo Tree Search-based AI which dynamically adjusts its difficulty to that of its opponent.
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Updated
Mar 29, 2022 - TypeScript
A Monte Carlo Tree Search-based AI which dynamically adjusts its difficulty to that of its opponent.
A Unity game with random maze and "dynamic difficulty".
B. Sc. Dissertation regarding the implementation of Adaptive Systems in a Dark Souls clone.
Unity Plugin to easily implement Dynamic Difficulty Adjustment and analyze player behavior.
Two Dynamic Difficulty Systems implemented in a BulletHell game Built in Unity
This directory, contains the source code of the Adaptive PacMan i designed for my Master's degree dissertation. [Videoclip Inside]
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