A small package providing tools for quickly implementing the command pattern in unity with support for commands that are optionally failable or undoable.
-
Updated
Oct 29, 2022 - C#
A small package providing tools for quickly implementing the command pattern in unity with support for commands that are optionally failable or undoable.
Command Pattern in Unity - Undo/Redo functionality
This directory structure follows a modular design pattern, with separate directories for different layers of the application. The main layers include the data access layer, business access layer, controllers, helpers, middlewares, settings, and tests.
"Archeville Super-Archery Tournament Scoreboard" is a Java program for tracking scores in a team archery contest. It allows input of participating nations, archers, and score updates. The scoreboard refreshes after each round, displaying team scores, individual archer scores, and synchronicity bonuses.
An example project shows the using of "Command Pattern" in Unity
Promote It - Full Stack Project
Swing implementation of the Command Pattern (explanation in italian)
Simple paint like app made in C# (WPF, Undo Redo)
[Reactive Programming Practice] using MVVM, Data binding, command pattern.
Graphical Programming Language project for Leeds Beckett University - Advanced Software Engineering 2023/2024
Add a description, image, and links to the commandpattern topic page so that developers can more easily learn about it.
To associate your repository with the commandpattern topic, visit your repo's landing page and select "manage topics."