This repo demonstrates generating 3D surface meshes from input images
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Updated
Sep 12, 2022 - Julia
This repo demonstrates generating 3D surface meshes from input images
Simulation of water in Unity
Physically-based CPU and GPU ray-tracer
💎 Approximated crystal caustics effect in Unity.
Real time simulation and rendering of free surface fluid
A Unity demo to show how to restore light cookies in SRP/LWRP/UWP framework template.
A demo demonstrating a high precision RT caustics algorithm, which has been integrated into NVIDIA's UE4 RTX branch (https://github.com/NvRTX/UnrealEngine/tree/NvRTX_Caustics).
An implementation of underwater effects that show under the water line.
Code for SIGGRAPH Asia 2023 (ToG) paper "Manifold Path Guiding for Importance Sampling Specular Chains"
Neural Eikonal Solver: framework for modeling traveltimes via solving eikonal equation using neural networks
Physically-based ray tracing on CPU
Gravitational microlensing
Realistic water rendering using shaders in OpenGL. Inspired from Evan Wallace's WebGL water rendering.
Scripts to reproduce results presented in "Towards high photon density for Compton Scattering by spectral chirp" paper
simple website to be used together with a projector and to recreate the beatiful Blade Runner 2049 water caustics in Wallace's quarters
Processing 3 port of caustics experiment by @wxs
Path tracer written in JS
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