[NeurIPS 2023 Spotlight] LightZero: A Unified Benchmark for Monte Carlo Tree Search in General Sequential Decision Scenarios (awesome MCTS)
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Updated
Nov 4, 2024 - Python
[NeurIPS 2023 Spotlight] LightZero: A Unified Benchmark for Monte Carlo Tree Search in General Sequential Decision Scenarios (awesome MCTS)
♟️ A chess engine with alpha-beta pruning, piece-square tables, move ordering, and command-line UI.
Sanmill is an open-source, UCI-like Mill/Morris/Merrills/Mühle/Malom (and its variants) program with CUI, Flutter GUI and Qt GUI, sharing and freely distributing the code, tools and data needed to deliver this mill game. We do this because we are convinced that open software and open data are key ingredients to make rapid progress.
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An unbeatable game of Tic Tac Toe.
C++ Gomoku with a strong AI based on minimax search and alpha-beta pruning with Qt5 GUI. *Dozens of C++ tricks & hacks are used to improve efficiency.* Come and try to see if you can beat the powerful AI!
A checkers reinforcement learning AI, and all the tools needed to train it.
A strong chess engine made in c++
A tic tac toe game with an AI opponent using minimax algorithm and alpha-beta pruning
CSE 571 Artificial Intelligence
A UCI chess engine written in Rust.
Artificial Intelligence for the game Go-Moku using the Minimax Algorithm with Alpha-Beta Pruning
A game of checkers written using minmax algorithm and alpha-beta pruning.
Strong neural-network chess engine written in C++
A simple chess game for comparing your moves with other chess engines
a basic adversarial game
UCI chess engine written in Rust, the successor of Proxima b, Proxima b 2.0 and Cosette.
Search-based low-intelligence international chess AI with visible UI
Chess engine
All Lab experiments of 18CSC305J Artificial Intelligence.
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