LowRes Galaxy ZERO is an endless highscore space shooter game. Currently it's just a remake of my fantasy console game LowRes Galaxy 2, but it's meant to be the base of a more advanced game.
It's mainly a playground for me to practice modern C++ and the Entity Component System (ECS) architecture.
- Procedural level generation
- Endless gameplay
- Main purpose: beating highscores
- More enemy types
- Weapon power ups
- Score/live/shield power ups
- Co-op
- Dynamic background (space -> planet -> tech interior)
- Dynamic music (increasing intensity)
- Online highscore table
The source code is under the zlib license. All assets are copyrighted by Timo Kloss.