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Releases: theoboraud/5GD_FistFighting

v0.15

09 Sep 14:47
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-- MadeInFrance version --

Features

  • New player UI
  • New intro scene
  • Intro scene can be skipped

Fixes

  • UI size and transparency

v0.14

11 Jan 09:26
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-- FINAL PROJECT --

Features

  • Intro and outro added
  • New feedbacks (VFX and audio)
  • Levels polished
  • New score screen
  • New main menu
  • New pause menu
  • New UI

Fixes

  • Players not connecting
  • Priority check
  • Arm not extending when holding a button sometimes

v0.13

13 Dec 22:18
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--- Artpass ---

Features

  • New levels
  • New animations
  • New feedbacks
  • Redesign the lobby HUB
  • Implemented ready state in the lobby (by pressing "Start")

Fixes

  • Fixed Player UI
  • Fixed invincibility and arm frame priority

v0.12

06 Dec 16:15
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Features

  • Arm frame system priority
  • One-way platforms
  • New characters
  • New levels
  • New feedbacks (character faces)

Fixes

  • Level loading
  • Audio loading twice

v0.11

01 Dec 18:10
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Features

  • Pause menu
  • Added new levels
  • Input for suicide in editor

Fixes

  • Max number of players spawned set to 4
  • Fix spawn errors
  • Fix player arm collision detection
  • Arm detection collider changes size when player is in the air

v0.10

30 Nov 21:28
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Features

  • New levels
  • New characters
  • New LD elements
  • Spawn invincibility
  • Player outline
  • UI images for controls in the lobby

Fixes

  • AirPush feedback only if the player jumped in the air
  • Level loading crash when every level has been played once fixed

v0.9

29 Nov 16:28
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Features

  • Implemented character selection in lobby
  • Implemented main menu
  • Implemented life system (with UI)
  • Implemented semi-random level loading

Fixes

  • Fix player score screen depending on number of players
  • Fix arm animation when spamming extend
  • Fixed player velocity when killed
  • Fixed scores
  • Fixed air control

v0.8

26 Nov 19:34
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Features

  • Score board implemented

Fixes

  • Debug spawn points on the first level
  • Fixed arms parameters when player is killed
  • Reset VFX when loading a new level

v0.7

25 Nov 15:16
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Features

  • Spawn timers implemented for each player
  • Added CameraShake (only called on death for now)
  • Added Expulsion VFX
  • New levels implemented

Fixes

  • Disable the lobby when loading a random level
  • Levels cycle in defined order
  • Fixed rotation behaviour
  • Fixed arm extension when holding
  • Fixed physics states
  • Fixed stun behaviour
  • Fixed some game parameters

v0.6

12 Nov 17:10
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Features

  • Hold Trigger mechanic: while these buttons are held, punches hit harder but can't do air control
  • Rotation behaviour using left stick implemented
  • First test of new aesthetic

Fixes

  • Player physic state fixed for grounded behaviours
  • Parameters fixed for better controls