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Project Files for "It's A Kind of Magic: Shaders!" talk from Games Couch Conference 2019

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The Holographic Couch

Project Files for It's A Kind of Magic: Shaders! talk from Games Couch Conference 2019

This was made in Unreal Engine 4.21.

In theory though, the materials made here can be applied to any version of the engine (As long as they have input for World Position and Masked Opacity 😉 ).

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Project Files for "It's A Kind of Magic: Shaders!" talk from Games Couch Conference 2019

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