fix windows.. #365
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name: Bundle | |
on: | |
push: | |
repository_dispatch: | |
types: | |
- bundle | |
defaults: | |
run: | |
shell: bash # necessary for windows | |
jobs: | |
bundle: | |
name: Bundle for ${{ matrix.os }} | |
runs-on: ${{ matrix.os }} | |
strategy: | |
matrix: | |
# NOTE: Should use the oldest available Ubuntu release, for maximum compatibility | |
os: [windows-latest, macOS-12, ubuntu-20.04] | |
steps: | |
- name: Checkout | |
uses: actions/checkout@v4 | |
- name: Cache | |
uses: actions/cache@v4 | |
with: | |
path: | | |
~/.cargo/bin/ | |
~/.cargo/registry/index/ | |
~/.cargo/registry/cache/ | |
~/.cargo/git/db/ | |
target/ | |
key: ${{ matrix.os }}-cargo-${{ hashFiles('**/Cargo.lock') }} | |
- name: Install latest rust toolchain | |
uses: dtolnay/rust-toolchain@stable | |
- name: Install dependencies | |
run: | | |
if [[ $RUNNER_OS == "Windows" ]]; then | |
echo "${WIX}bin" >> $GITHUB_PATH | |
choco install yq | |
elif [[ $RUNNER_OS == "macOS" ]]; then | |
rustup target add x86_64-apple-darwin | |
rustup target add aarch64-apple-darwin | |
brew install create-dmg | |
elif [[ $RUNNER_OS == "Linux" ]]; then | |
sudo apt-get update | |
sudo apt-get -y install libatk1.0-dev libgtk-3-dev libsdl2-dev | |
fi | |
- name: Unpack bundle configuration | |
if: github.event.client_payload.configuration_url != '' | |
env: | |
CONFIGURATION_URL: ${{ github.event.client_payload.configuration_url }} | |
run: | | |
echo ::add-mask::$CONFIGURATION_URL | |
curl -OL $CONFIGURATION_URL | |
7z -y x *.zip -oconfig 2>&1 >/dev/null | |
- name: Set bundle name | |
run: echo "BUNDLE_NAME=$(yq '.name' config/config.yaml)" >> $GITHUB_ENV | |
- name: Set bundle version | |
run: echo "BUNDLE_VERSION=$(yq '.version // "${{ github.ref_name }}"' config/config.yaml)" >> $GITHUB_ENV | |
- name: Build | |
run: | | |
BINARIES_PATH="$RUNNER_TEMP/binaries" | |
mkdir -p $BINARIES_PATH | |
if [[ $RUNNER_OS == "Windows" ]]; then | |
cargo build --locked --release --features "netplay" | |
cp target/release/nes-bundler.exe $BINARIES_PATH/nes-bundler-netplay.exe | |
cargo build --locked --release | |
cp target/release/nes-bundler.exe $BINARIES_PATH/nes-bundler.exe | |
elif [[ $RUNNER_OS == "macOS" ]]; then | |
mkdir -p target/release/ | |
# x86 | |
cargo build --locked --release --target=x86_64-apple-darwin --features "netplay" & | |
# arch | |
cargo build --locked --release --target=aarch64-apple-darwin --features "netplay" & | |
wait | |
lipo target/x86_64-apple-darwin/release/nes-bundler \ | |
target/aarch64-apple-darwin/release/nes-bundler \ | |
-create -output $BINARIES_PATH/nes-bundler-netplay | |
# x86 | |
cargo build --locked --release --target=x86_64-apple-darwin & | |
# arch | |
cargo build --locked --release --target=aarch64-apple-darwin & | |
wait | |
lipo target/x86_64-apple-darwin/release/nes-bundler \ | |
target/aarch64-apple-darwin/release/nes-bundler \ | |
-create -output $BINARIES_PATH/nes-bundler | |
elif [[ $RUNNER_OS == "Linux" ]]; then | |
cargo build --locked --release --features "netplay" | |
mv target/release/nes-bundler $BINARIES_PATH/nes-bundler-netplay | |
cargo build --locked --release | |
mv target/release/nes-bundler $BINARIES_PATH/nes-bundler | |
fi | |
- name: Import Certificates (macOS) | |
if: runner.os == 'macOS' | |
env: | |
BUILD_CERTIFICATE_BASE64: ${{ secrets.BUILD_CERTIFICATE_BASE64 }} | |
P12_PASSWORD: ${{ secrets.P12_PASSWORD }} | |
run: | | |
# create variables | |
CERTIFICATE_PATH=$RUNNER_TEMP/build_certificate.p12 | |
KEYCHAIN_PATH=$RUNNER_TEMP/app-signing.keychain-db | |
# import certificate and provisioning profile from secrets | |
echo -n "$BUILD_CERTIFICATE_BASE64" | base64 --decode -o $CERTIFICATE_PATH | |
# create temporary keychain | |
KEYCHAIN_PASSWORD=`openssl rand -hex 12` | |
security create-keychain -p "$KEYCHAIN_PASSWORD" $KEYCHAIN_PATH | |
security default-keychain -s $KEYCHAIN_PATH | |
security set-keychain-settings -lut 21600 $KEYCHAIN_PATH | |
security unlock-keychain -p "$KEYCHAIN_PASSWORD" $KEYCHAIN_PATH | |
# import certificate to keychain | |
security import $CERTIFICATE_PATH -P "$P12_PASSWORD" -A -t cert -f pkcs12 -k $KEYCHAIN_PATH | |
security list-keychain -d user -s $KEYCHAIN_PATH | |
- name: Prepare Artifacts | |
env: | |
CODE_SIGN_IDENTITY: ${{ secrets.CODE_SIGN_IDENTITY }} | |
run: | | |
rm -rf artifacts || true | |
mkdir artifacts | |
ARTIFACTS=`readlink -f artifacts` | |
BUNDLE_CONFIG=`readlink -f config` | |
BINARIES_PATH="$RUNNER_TEMP/binaries" | |
if [[ $RUNNER_OS == "Windows" ]]; then | |
# Create and add installers | |
mkdir wix | |
cp $BINARIES_PATH/nes-bundler-netplay.exe wix/nes-bundler.exe | |
candle $BUNDLE_CONFIG/windows/wix/main.wxs -o wix/ | |
light wix/*.wixobj -o "$BINARIES_PATH/nes-bundler-netplay.msi" -ext WixUIExtension | |
cp -f $BINARIES_PATH/nes-bundler.exe wix/ | |
candle $BUNDLE_CONFIG/windows/wix/main.wxs -o wix/ | |
light wix/*.wixobj -o "$BINARIES_PATH/nes-bundler.msi" -ext WixUIExtension | |
# Add artifacts | |
mv $BINARIES_PATH/nes-bundler-netplay.msi "$ARTIFACTS/$BUNDLE_NAME (Netplay).msi" | |
mv $BINARIES_PATH/nes-bundler.msi "$ARTIFACTS/$BUNDLE_NAME.msi" | |
mv $BINARIES_PATH/nes-bundler-netplay.exe "$ARTIFACTS/$BUNDLE_NAME (Netplay).exe" | |
mv $BINARIES_PATH/nes-bundler.exe "$ARTIFACTS/$BUNDLE_NAME.exe" | |
elif [[ $RUNNER_OS == "macOS" ]]; then | |
# Prepare the app structure | |
APP_BUNDLE="$RUNNER_TEMP/nes-bundler.app" | |
mkdir -p $APP_BUNDLE/Contents/MacOS || true | |
mkdir -p $APP_BUNDLE/Contents/Resources || true | |
cp $BUNDLE_CONFIG/macos/Info.plist $APP_BUNDLE/Contents/ | |
iconutil $BUNDLE_CONFIG/macos/bundle.iconset -c icns --output $APP_BUNDLE/Contents/Resources/bundle.icns | |
NETPLAY_APP="$RUNNER_TEMP/netplay/$BUNDLE_NAME.app" | |
NON_NETPLAY_APP="$RUNNER_TEMP/no-netplay/$BUNDLE_NAME.app" | |
mkdir -p "$NETPLAY_APP" | |
mkdir -p "$NON_NETPLAY_APP" | |
rsync -a $APP_BUNDLE/ "$NETPLAY_APP" | |
rsync -a $APP_BUNDLE/ "$NON_NETPLAY_APP" | |
mv $BINARIES_PATH/nes-bundler-netplay "$NETPLAY_APP/Contents/MacOS/$BUNDLE_NAME" | |
mv $BINARIES_PATH/nes-bundler "$NON_NETPLAY_APP/Contents/MacOS/$BUNDLE_NAME" | |
codesign --force --options=runtime -s $CODE_SIGN_IDENTITY "$NETPLAY_APP/Contents/MacOS/$BUNDLE_NAME" | |
codesign --force --options=runtime -s $CODE_SIGN_IDENTITY "$NON_NETPLAY_APP/Contents/MacOS/$BUNDLE_NAME" | |
create-dmg \ | |
--volname "$BUNDLE_NAME Installer" \ | |
--volicon "$APP_BUNDLE/Contents/Resources/bundle.icns" \ | |
--window-pos 200 120 \ | |
--window-size 800 400 \ | |
--icon-size 100 \ | |
--icon "$BUNDLE_NAME.app" 200 170 \ | |
--hide-extension "$BUNDLE_NAME.app" \ | |
--app-drop-link 600 165 \ | |
"$ARTIFACTS/$BUNDLE_NAME Installer (Netplay).dmg" \ | |
"$NETPLAY_APP/../" | |
create-dmg \ | |
--volname "$BUNDLE_NAME Installer" \ | |
--volicon "$APP_BUNDLE/Contents/Resources/bundle.icns" \ | |
--window-pos 200 120 \ | |
--window-size 800 400 \ | |
--icon-size 100 \ | |
--icon "$BUNDLE_NAME.app" 200 170 \ | |
--hide-extension "$BUNDLE_NAME.app" \ | |
--app-drop-link 600 165 \ | |
"$ARTIFACTS/$BUNDLE_NAME Installer.dmg" \ | |
"$NON_NETPLAY_APP/../" | |
elif [[ $RUNNER_OS == "Linux" ]]; then | |
# archive artifact | |
strip $BINARIES_PATH/nes-bundler | |
tar czvf $ARTIFACTS/nes-bundler-linux-x86_64.tar.gz $BINARIES_PATH/nes-bundler | |
strip $BINARIES_PATH/nes-bundler-netplay | |
tar czvf $ARTIFACTS/nes-bundler-netplay-linux-x86_64.tar.gz $BINARIES_PATH/nes-bundler-netplay | |
# create appimage | |
curl -Lo linuxdeploy https://github.com/linuxdeploy/linuxdeploy/releases/latest/download/linuxdeploy-x86_64.AppImage | |
chmod +x linuxdeploy | |
curl -Lo linuxdeploy-plugin-appimage https://github.com/linuxdeploy/linuxdeploy-plugin-appimage/releases/latest/download/linuxdeploy-plugin-appimage-x86_64.AppImage | |
chmod +x linuxdeploy-plugin-appimage | |
export LDAI_OUTPUT=nes-bundler.AppImage | |
export LDAI_UPDATE_INFORMATION="gh-releases-zsync|nes-bundler|nes-bundler|latest|nes-bundler.AppImage.zsync" | |
./linuxdeploy \ | |
--executable=$BINARIES_PATH/nes-bundler \ | |
--desktop-file=$BUNDLE_CONFIG/linux/bundle.desktop \ | |
--appdir=AppDir \ | |
--icon-file=$BUNDLE_CONFIG/linux/icon_256x256.png \ | |
--output=appimage | |
mv nes-bundler.AppImage $ARTIFACTS/ | |
mv nes-bundler.AppImage.zsync $ARTIFACTS/ | |
mv $BINARIES_PATH/nes-bundler-netplay $BINARIES_PATH/nes-bundler | |
./linuxdeploy \ | |
--executable=$BINARIES_PATH/nes-bundler \ | |
--desktop-file=$BUNDLE_CONFIG/linux/bundle.desktop \ | |
--appdir=AppDir \ | |
--icon-file=$BUNDLE_CONFIG/linux/icon_256x256.png \ | |
--output=appimage | |
mv nes-bundler.AppImage $ARTIFACTS/ | |
mv nes-bundler.AppImage.zsync $ARTIFACTS/ | |
fi | |
echo "RUNNER_OS=$RUNNER_OS" >> $GITHUB_ENV | |
- name: Sign and notarize final artifacts | |
# if: startsWith(github.event.ref, 'refs/tags/v') | |
env: | |
BUILD_PROVISION_PROFILE_BASE64: ${{ secrets.BUILD_PROVISION_PROFILE_BASE64 }} | |
BUNDLE_APPLE_TEAM_ID: ${{ secrets.BUNDLE_APPLE_TEAM_ID }} | |
BUNDLE_APPLE_USER: ${{ secrets.BUNDLE_APPLE_USER }} | |
BUNDLE_APPLE_APP_PASSWORD: ${{ secrets.BUNDLE_APPLE_APP_PASSWORD }} | |
run: | | |
ARTIFACTS=`readlink -f artifacts` | |
if [[ $RUNNER_OS == "Windows" ]]; then | |
dotnet tool install --global AzureSignTool | |
for Item in "$BUNDLE_NAME (Netplay).exe" "$BUNDLE_NAME.exe" "$BUNDLE_NAME (Netplay).msi" "$BUNDLE_NAME.msi" ; | |
do | |
AzureSignTool sign -d "$BUNDLE_NAME" -kvu "${{ secrets.AZURE_KEY_VAULT_URI }}" -kvi "${{ secrets.AZURE_CLIENT_ID }}" -kvt "${{ secrets.AZURE_TENANT_ID }}" -kvs "${{ secrets.AZURE_CLIENT_SECRET }}" -kvc ${{ secrets.AZURE_CERT_NAME }} -tr http://timestamp.digicert.com -v "$ARTIFACTS/$Item" & | |
done | |
wait | |
elif [[ $RUNNER_OS == "macOS" ]]; then | |
# apply provisioning profile | |
PP_PATH=$RUNNER_TEMP/build_pp.provisionprofile | |
echo -n "$BUILD_PROVISION_PROFILE_BASE64" | base64 --decode -o $PP_PATH | |
mkdir -p ~/Library/MobileDevice/Provisioning\ Profiles | |
cp $PP_PATH ~/Library/MobileDevice/Provisioning\ Profiles | |
# Notarize | |
ARTIFACT1="$ARTIFACTS/$BUNDLE_NAME Installer (Netplay).dmg" | |
ARTIFACT2="$ARTIFACTS/$BUNDLE_NAME Installer.dmg" | |
xcrun notarytool submit \ | |
--team-id $BUNDLE_APPLE_TEAM_ID \ | |
--apple-id $BUNDLE_APPLE_USER \ | |
--password $BUNDLE_APPLE_APP_PASSWORD \ | |
--wait "$ARTIFACT1" & | |
xcrun notarytool submit \ | |
--team-id $BUNDLE_APPLE_TEAM_ID \ | |
--apple-id $BUNDLE_APPLE_USER \ | |
--password $BUNDLE_APPLE_APP_PASSWORD \ | |
--wait "$ARTIFACT2" & | |
wait | |
xcrun stapler staple "$ARTIFACT1" | |
xcrun stapler staple "$ARTIFACT2" | |
fi | |
- name: Password protect bundle | |
if: github.event.client_payload.configuration_url != '' | |
id: zip-bundle | |
run: | | |
BUNDLE_PASSWORD=$(openssl rand -hex 24) | |
echo ::add-mask::$BUNDLE_PASSWORD | |
7z a -p$BUNDLE_PASSWORD password_protected.zip artifacts/* | |
rm -rf artifacts/* | |
mv password_protected.zip artifacts/ | |
echo "BUNDLE_PASSWORD=$BUNDLE_PASSWORD" >> $GITHUB_ENV | |
- uses: actions/upload-artifact@v4 | |
id: artifact-upload-step | |
with: | |
name: ${{ env.BUNDLE_NAME }} ${{ env.BUNDLE_VERSION }} ${{ env.RUNNER_OS }} | |
path: artifacts/* | |
- name: Get email address | |
if: always() && github.event.client_payload.recipient_email != '' | |
env: | |
RECIPIENT_EMAIL: ${{ github.event.client_payload.recipient_email }} | |
run: | | |
echo ::add-mask::$RECIPIENT_EMAIL | |
echo "RECIPIENT_EMAIL=$RECIPIENT_EMAIL" >> $GITHUB_ENV | |
- name: Create email | |
if: github.event.client_payload.recipient_email != '' | |
run: | | |
cat <<'EOF' >> email.html | |
<p> | |
<a href="${{ steps.artifact-upload-step.outputs.artifact-url }}">${{ env.BUNDLE_NAME }} ${{ env.BUNDLE_VERSION }} ${{ env.RUNNER_OS }}.zip</a><br /> | |
Zip password: ${{ env.BUNDLE_PASSWORD }} | |
</p> | |
<p>The downloads will be available for 90 days and you have to be logged in to GitHub to access it.</p> | |
<p>Thanks for using NES Bundler!</p> | |
EOF | |
- name: Email bundle | |
if: github.event.client_payload.recipient_email != '' | |
uses: dawidd6/action-send-mail@v3 | |
with: | |
server_address: smtp.gmail.com | |
server_port: 465 | |
username: ${{secrets.MAIL_USERNAME}} | |
password: ${{secrets.MAIL_PASSWORD}} | |
subject: ${{ env.BUNDLE_NAME }} for ${{ env.RUNNER_OS }} is bundled! | |
to: ${{ env.RECIPIENT_EMAIL }} | |
from: NES Bundler | |
html_body: file://email.html | |
- name: Email failure message | |
if: failure() && github.event.client_payload.recipient_email != '' | |
uses: dawidd6/action-send-mail@v3 | |
with: | |
server_address: smtp.gmail.com | |
server_port: 465 | |
username: ${{secrets.MAIL_USERNAME}} | |
password: ${{secrets.MAIL_PASSWORD}} | |
subject: There was a problem serving your bundle request | |
to: ${{ env.RECIPIENT_EMAIL }} | |
from: NES Bundler | |
body: Go here ${{ github.server_url }}/${{ github.repository }}/actions/runs/${{ github.run_id }} for details | |
release: | |
name: Release | |
needs: bundle | |
if: startsWith(github.event.ref, 'refs/tags/v') && github.event.client_payload.configuration_url == '' | |
runs-on: ubuntu-latest | |
steps: | |
- name: Get artifacts | |
uses: actions/download-artifact@v4 | |
with: | |
path: artifacts | |
- name: Zip artifact directories | |
working-directory: artifacts | |
run: | | |
for subdir in */; do | |
dirname=$(basename "$subdir") | |
zip -r "$dirname.zip" "$subdir" | |
done | |
- name: Create Release | |
uses: softprops/action-gh-release@v1 | |
with: | |
name: ${{ github.ref_name }} | |
draft: false | |
prerelease: false | |
generate_release_notes: true | |
files: "artifacts/*.zip" | |