Merge branch 'master' into dependabot/nuget/jetbrains.resharper.globa… #386
Annotations
2 errors, 25 warnings, and 10 notices
Code Quality:
osu.Game.Rulesets.Tau/Objects/Drawables/DrawableTauHitObject.cs#L1
Using directive is not required by the code and can be safely removed in osu.Game.Rulesets.Tau\Objects\Drawables\DrawableTauHitObject.cs on line 1
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Code Quality
Process completed with exit code 5.
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Test (Linux, ubuntu-latest, SingleThread)
Node.js 16 actions are deprecated. Please update the following actions to use Node.js 20: actions/checkout@v2, actions/setup-dotnet@v1, actions/upload-artifact@v2. For more information see: https://github.blog/changelog/2023-09-22-github-actions-transitioning-from-node-16-to-node-20/.
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Test (Linux, ubuntu-latest, SingleThread)
The following actions uses node12 which is deprecated and will be forced to run on node16: actions/checkout@v2, actions/setup-dotnet@v1, actions/upload-artifact@v2. For more info: https://github.blog/changelog/2023-06-13-github-actions-all-actions-will-run-on-node16-instead-of-node12-by-default/
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Test (macOS, macos-latest, SingleThread)
Node.js 16 actions are deprecated. Please update the following actions to use Node.js 20: actions/checkout@v2, actions/setup-dotnet@v1, actions/upload-artifact@v2. For more information see: https://github.blog/changelog/2023-09-22-github-actions-transitioning-from-node-16-to-node-20/.
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Test (macOS, macos-latest, SingleThread)
The following actions uses node12 which is deprecated and will be forced to run on node16: actions/checkout@v2, actions/setup-dotnet@v1, actions/upload-artifact@v2. For more info: https://github.blog/changelog/2023-06-13-github-actions-all-actions-will-run-on-node16-instead-of-node12-by-default/
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Code Quality
Node.js 16 actions are deprecated. Please update the following actions to use Node.js 20: actions/checkout@v2, actions/setup-dotnet@v1, actions/cache@v3. For more information see: https://github.blog/changelog/2023-09-22-github-actions-transitioning-from-node-16-to-node-20/.
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Code Quality
The following actions uses node12 which is deprecated and will be forced to run on node16: actions/checkout@v2, actions/setup-dotnet@v1. For more info: https://github.blog/changelog/2023-06-13-github-actions-all-actions-will-run-on-node16-instead-of-node12-by-default/
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Code Quality
.NET Core 3.1 is no longer supported and will not receive security updates in the future. Please refer to https://aka.ms/dotnet-core-support for more information about the .NET support policy.
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Code Quality:
osu.Game.Rulesets.Tau/Beatmaps/TauBeatmapConverter.cs#L25
Initializing property by default value is redundant in osu.Game.Rulesets.Tau\Beatmaps\TauBeatmapConverter.cs on line 25
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Code Quality:
osu.Game.Rulesets.Tau/Beatmaps/TauBeatmapConverter.cs#L129
Local function 'convertToNonSlider' hides method 'TauHitObject osu.Game.Rulesets.Tau.Beatmaps.TauBeatmapConverter.convertToNonSlider(HitObject)' in osu.Game.Rulesets.Tau\Beatmaps\TauBeatmapConverter.cs on line 129
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Code Quality:
osu.Game.Rulesets.Tau/Beatmaps/TauBeatmapConverter.cs#L168
Use explicit type (built-in types) in osu.Game.Rulesets.Tau\Beatmaps\TauBeatmapConverter.cs on line 168
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Code Quality:
osu.Game.Rulesets.Tau/Beatmaps/TauBeatmapConverter.cs#L195
Indent size is incorrect, expected indent 4 spaces in osu.Game.Rulesets.Tau\Beatmaps\TauBeatmapConverter.cs on line 195
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Code Quality:
osu.Game.Rulesets.Tau/Beatmaps/TauBeatmapConverter.cs#L213
Use explicit type (built-in types) in osu.Game.Rulesets.Tau\Beatmaps\TauBeatmapConverter.cs on line 213
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Code Quality:
osu.Game.Rulesets.Tau/Beatmaps/TauBeatmapConverter.cs#L225
Use explicit type (built-in types) in osu.Game.Rulesets.Tau\Beatmaps\TauBeatmapConverter.cs on line 225
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Code Quality:
osu.Game.Rulesets.Tau/Beatmaps/TauBeatmapConverter.cs#L226
Use explicit type (built-in types) in osu.Game.Rulesets.Tau\Beatmaps\TauBeatmapConverter.cs on line 226
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Code Quality:
osu.Game.Rulesets.Tau/Beatmaps/TauBeatmapConverter.cs#L231
Use explicit type (built-in types) in osu.Game.Rulesets.Tau\Beatmaps\TauBeatmapConverter.cs on line 231
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Code Quality:
osu.Game.Rulesets.Tau/Beatmaps/TauBeatmapConverter.cs#L261
Indent size is incorrect, expected indent 4 spaces in osu.Game.Rulesets.Tau\Beatmaps\TauBeatmapConverter.cs on line 261
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Code Quality:
osu.Game.Rulesets.Tau/Difficulty/Evaluators/SpeedEvaluator.cs#L87
Indent size is incorrect, expected indent 4 spaces in osu.Game.Rulesets.Tau\Difficulty\Evaluators\SpeedEvaluator.cs on line 87
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Test (macOS, macos-latest, MultiThreaded)
Node.js 16 actions are deprecated. Please update the following actions to use Node.js 20: actions/checkout@v2, actions/setup-dotnet@v1, actions/upload-artifact@v2. For more information see: https://github.blog/changelog/2023-09-22-github-actions-transitioning-from-node-16-to-node-20/.
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Test (macOS, macos-latest, MultiThreaded)
The following actions uses node12 which is deprecated and will be forced to run on node16: actions/checkout@v2, actions/setup-dotnet@v1, actions/upload-artifact@v2. For more info: https://github.blog/changelog/2023-06-13-github-actions-all-actions-will-run-on-node16-instead-of-node12-by-default/
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Test (Linux, ubuntu-latest, MultiThreaded)
Node.js 16 actions are deprecated. Please update the following actions to use Node.js 20: actions/checkout@v2, actions/setup-dotnet@v1, actions/upload-artifact@v2. For more information see: https://github.blog/changelog/2023-09-22-github-actions-transitioning-from-node-16-to-node-20/.
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Test (Linux, ubuntu-latest, MultiThreaded)
The following actions uses node12 which is deprecated and will be forced to run on node16: actions/checkout@v2, actions/setup-dotnet@v1, actions/upload-artifact@v2. For more info: https://github.blog/changelog/2023-06-13-github-actions-all-actions-will-run-on-node16-instead-of-node12-by-default/
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Test (Windows, windows-latest, MultiThreaded)
Node.js 16 actions are deprecated. Please update the following actions to use Node.js 20: actions/checkout@v2, actions/setup-dotnet@v1, actions/upload-artifact@v2. For more information see: https://github.blog/changelog/2023-09-22-github-actions-transitioning-from-node-16-to-node-20/.
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Test (Windows, windows-latest, MultiThreaded)
The following actions uses node12 which is deprecated and will be forced to run on node16: actions/checkout@v2, actions/setup-dotnet@v1, actions/upload-artifact@v2. For more info: https://github.blog/changelog/2023-06-13-github-actions-all-actions-will-run-on-node16-instead-of-node12-by-default/
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Test (Windows, windows-latest, SingleThread)
Node.js 16 actions are deprecated. Please update the following actions to use Node.js 20: actions/checkout@v2, actions/setup-dotnet@v1, actions/upload-artifact@v2. For more information see: https://github.blog/changelog/2023-09-22-github-actions-transitioning-from-node-16-to-node-20/.
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Test (Windows, windows-latest, SingleThread)
The following actions uses node12 which is deprecated and will be forced to run on node16: actions/checkout@v2, actions/setup-dotnet@v1, actions/upload-artifact@v2. For more info: https://github.blog/changelog/2023-06-13-github-actions-all-actions-will-run-on-node16-instead-of-node12-by-default/
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Code Quality:
osu.Game.Rulesets.Tau/Allocation/MemoryPool.cs#L21
Convert into primary constructor in osu.Game.Rulesets.Tau\Allocation\MemoryPool.cs on line 21
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Code Quality:
osu.Game.Rulesets.Tau/Allocation/MemoryPool.cs#L39
Struct can be made readonly in osu.Game.Rulesets.Tau\Allocation\MemoryPool.cs on line 39
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Code Quality:
osu.Game.Rulesets.Tau/Allocation/MemoryPool.cs#L39
Struct can be made readonly in osu.Game.Rulesets.Tau\Allocation\MemoryPool.cs on line 39
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Code Quality:
osu.Game.Rulesets.Tau/Allocation/MemoryPool.cs#L45
Convert into primary constructor in osu.Game.Rulesets.Tau\Allocation\MemoryPool.cs on line 45
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Code Quality:
osu.Game.Rulesets.Tau/Beatmaps/TauBeatmapConverter.cs#L34
Convert into primary constructor in osu.Game.Rulesets.Tau\Beatmaps\TauBeatmapConverter.cs on line 34
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Code Quality:
osu.Game.Rulesets.Tau/Configuration/TauRulesetConfigManager.cs#L8
Convert into primary constructor in osu.Game.Rulesets.Tau\Configuration\TauRulesetConfigManager.cs on line 8
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Code Quality:
osu.Game.Rulesets.Tau/Difficulty/Skills/Aim.cs#L17
Convert into primary constructor in osu.Game.Rulesets.Tau\Difficulty\Skills\Aim.cs on line 17
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Code Quality:
osu.Game.Rulesets.Tau/Difficulty/Skills/Complexity.cs#L14
Convert into primary constructor in osu.Game.Rulesets.Tau\Difficulty\Skills\Complexity.cs on line 14
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Code Quality:
osu.Game.Rulesets.Tau/Difficulty/Skills/Speed.cs#L21
Convert into primary constructor in osu.Game.Rulesets.Tau\Difficulty\Skills\Speed.cs on line 21
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Code Quality:
osu.Game.Rulesets.Tau/Difficulty/Skills/TauStrainSkill.cs#L28
Convert into primary constructor in osu.Game.Rulesets.Tau\Difficulty\Skills\TauStrainSkill.cs on line 28
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Artifacts
Produced during runtime
Name | Size | |
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tau-test-results-Linux-MultiThreaded
Expired
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530 KB |
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tau-test-results-Linux-SingleThread
Expired
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528 KB |
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tau-test-results-Windows-MultiThreaded
Expired
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549 KB |
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tau-test-results-Windows-SingleThread
Expired
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549 KB |
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tau-test-results-macOS-MultiThreaded
Expired
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534 KB |
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tau-test-results-macOS-SingleThread
Expired
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531 KB |
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