Bump nvika from 3.0.1 to 4.0.0 #463
Annotations
24 warnings and 10 notices
Test (macOS, macos-latest, SingleThread)
The following actions uses node12 which is deprecated and will be forced to run on node16: actions/checkout@v2, actions/setup-dotnet@v1. For more info: https://github.blog/changelog/2023-06-13-github-actions-all-actions-will-run-on-node16-instead-of-node12-by-default/
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Test (macOS, macos-latest, SingleThread)
The following actions use a deprecated Node.js version and will be forced to run on node20: actions/checkout@v2, actions/setup-dotnet@v1, actions/[email protected]. For more info: https://github.blog/changelog/2024-03-07-github-actions-all-actions-will-run-on-node20-instead-of-node16-by-default/
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Test (Linux, ubuntu-latest, SingleThread)
The following actions uses node12 which is deprecated and will be forced to run on node16: actions/checkout@v2, actions/setup-dotnet@v1. For more info: https://github.blog/changelog/2023-06-13-github-actions-all-actions-will-run-on-node16-instead-of-node12-by-default/
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Test (Linux, ubuntu-latest, SingleThread)
The following actions use a deprecated Node.js version and will be forced to run on node20: actions/checkout@v2, actions/setup-dotnet@v1, actions/[email protected]. For more info: https://github.blog/changelog/2024-03-07-github-actions-all-actions-will-run-on-node20-instead-of-node16-by-default/
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Test (Linux, ubuntu-latest, MultiThreaded)
The following actions uses node12 which is deprecated and will be forced to run on node16: actions/checkout@v2, actions/setup-dotnet@v1. For more info: https://github.blog/changelog/2023-06-13-github-actions-all-actions-will-run-on-node16-instead-of-node12-by-default/
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Test (Linux, ubuntu-latest, MultiThreaded)
The following actions use a deprecated Node.js version and will be forced to run on node20: actions/checkout@v2, actions/setup-dotnet@v1, actions/[email protected]. For more info: https://github.blog/changelog/2024-03-07-github-actions-all-actions-will-run-on-node20-instead-of-node16-by-default/
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Code Quality
The following actions use a deprecated Node.js version and will be forced to run on node20: actions/[email protected]. For more info: https://github.blog/changelog/2024-03-07-github-actions-all-actions-will-run-on-node20-instead-of-node16-by-default/
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Code Quality:
osu.Game.Rulesets.Tau/Beatmaps/TauBeatmapConverter.cs#L25
Initializing property by default value is redundant in osu.Game.Rulesets.Tau\Beatmaps\TauBeatmapConverter.cs on line 25
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Code Quality:
osu.Game.Rulesets.Tau/Beatmaps/TauBeatmapConverter.cs#L129
Local function 'convertToNonSlider' hides method 'TauHitObject osu.Game.Rulesets.Tau.Beatmaps.TauBeatmapConverter.convertToNonSlider(HitObject)' in osu.Game.Rulesets.Tau\Beatmaps\TauBeatmapConverter.cs on line 129
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Code Quality:
osu.Game.Rulesets.Tau/Beatmaps/TauBeatmapConverter.cs#L168
Use explicit type (built-in types) in osu.Game.Rulesets.Tau\Beatmaps\TauBeatmapConverter.cs on line 168
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Code Quality:
osu.Game.Rulesets.Tau/Beatmaps/TauBeatmapConverter.cs#L195
Indent size is incorrect, expected indent 4 spaces in osu.Game.Rulesets.Tau\Beatmaps\TauBeatmapConverter.cs on line 195
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Code Quality:
osu.Game.Rulesets.Tau/Beatmaps/TauBeatmapConverter.cs#L213
Use explicit type (built-in types) in osu.Game.Rulesets.Tau\Beatmaps\TauBeatmapConverter.cs on line 213
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Code Quality:
osu.Game.Rulesets.Tau/Beatmaps/TauBeatmapConverter.cs#L225
Use explicit type (built-in types) in osu.Game.Rulesets.Tau\Beatmaps\TauBeatmapConverter.cs on line 225
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Code Quality:
osu.Game.Rulesets.Tau/Beatmaps/TauBeatmapConverter.cs#L226
Use explicit type (built-in types) in osu.Game.Rulesets.Tau\Beatmaps\TauBeatmapConverter.cs on line 226
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Code Quality:
osu.Game.Rulesets.Tau/Beatmaps/TauBeatmapConverter.cs#L231
Use explicit type (built-in types) in osu.Game.Rulesets.Tau\Beatmaps\TauBeatmapConverter.cs on line 231
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Code Quality:
osu.Game.Rulesets.Tau/Beatmaps/TauBeatmapConverter.cs#L261
Indent size is incorrect, expected indent 4 spaces in osu.Game.Rulesets.Tau\Beatmaps\TauBeatmapConverter.cs on line 261
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Code Quality:
osu.Game.Rulesets.Tau/Difficulty/Evaluators/SpeedEvaluator.cs#L87
Indent size is incorrect, expected indent 4 spaces in osu.Game.Rulesets.Tau\Difficulty\Evaluators\SpeedEvaluator.cs on line 87
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Test (macOS, macos-latest, MultiThreaded)
The following actions uses node12 which is deprecated and will be forced to run on node16: actions/checkout@v2, actions/setup-dotnet@v1. For more info: https://github.blog/changelog/2023-06-13-github-actions-all-actions-will-run-on-node16-instead-of-node12-by-default/
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Test (macOS, macos-latest, MultiThreaded)
The following actions use a deprecated Node.js version and will be forced to run on node20: actions/checkout@v2, actions/setup-dotnet@v1, actions/[email protected]. For more info: https://github.blog/changelog/2024-03-07-github-actions-all-actions-will-run-on-node20-instead-of-node16-by-default/
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Test (Windows, windows-latest, SingleThread)
The following actions uses node12 which is deprecated and will be forced to run on node16: actions/checkout@v2, actions/setup-dotnet@v1. For more info: https://github.blog/changelog/2023-06-13-github-actions-all-actions-will-run-on-node16-instead-of-node12-by-default/
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Test (Windows, windows-latest, SingleThread)
The following actions use a deprecated Node.js version and will be forced to run on node20: actions/checkout@v2, actions/setup-dotnet@v1, actions/[email protected]. For more info: https://github.blog/changelog/2024-03-07-github-actions-all-actions-will-run-on-node20-instead-of-node16-by-default/
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Test (Windows, windows-latest, MultiThreaded)
The following actions uses node12 which is deprecated and will be forced to run on node16: actions/checkout@v2, actions/setup-dotnet@v1. For more info: https://github.blog/changelog/2023-06-13-github-actions-all-actions-will-run-on-node16-instead-of-node12-by-default/
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Test (Windows, windows-latest, MultiThreaded)
The following actions use a deprecated Node.js version and will be forced to run on node20: actions/checkout@v2, actions/setup-dotnet@v1, actions/[email protected]. For more info: https://github.blog/changelog/2024-03-07-github-actions-all-actions-will-run-on-node20-instead-of-node16-by-default/
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Deprecation notice: v1, v2, and v3 of the artifact actions
The following artifacts were uploaded using a version of actions/upload-artifact that is scheduled for deprecation: "osu.Game.Rulesets.Tau.dll", "tau-test-results-Linux-MultiThreaded", "tau-test-results-Linux-SingleThread", "tau-test-results-macOS-MultiThreaded", "tau-test-results-macOS-SingleThread", "tau-test-results-Windows-MultiThreaded", "tau-test-results-Windows-SingleThread".
Please update your workflow to use v4 of the artifact actions.
Learn more: https://github.blog/changelog/2024-04-16-deprecation-notice-v3-of-the-artifact-actions/
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Code Quality:
osu.Game.Rulesets.Tau/Allocation/MemoryPool.cs#L21
Convert into primary constructor in osu.Game.Rulesets.Tau\Allocation\MemoryPool.cs on line 21
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Code Quality:
osu.Game.Rulesets.Tau/Allocation/MemoryPool.cs#L39
Struct can be made readonly in osu.Game.Rulesets.Tau\Allocation\MemoryPool.cs on line 39
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Code Quality:
osu.Game.Rulesets.Tau/Allocation/MemoryPool.cs#L39
Struct can be made readonly in osu.Game.Rulesets.Tau\Allocation\MemoryPool.cs on line 39
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Code Quality:
osu.Game.Rulesets.Tau/Allocation/MemoryPool.cs#L45
Convert into primary constructor in osu.Game.Rulesets.Tau\Allocation\MemoryPool.cs on line 45
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Code Quality:
osu.Game.Rulesets.Tau/Beatmaps/TauBeatmapConverter.cs#L34
Convert into primary constructor in osu.Game.Rulesets.Tau\Beatmaps\TauBeatmapConverter.cs on line 34
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Code Quality:
osu.Game.Rulesets.Tau/Configuration/TauRulesetConfigManager.cs#L8
Convert into primary constructor in osu.Game.Rulesets.Tau\Configuration\TauRulesetConfigManager.cs on line 8
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Code Quality:
osu.Game.Rulesets.Tau/Difficulty/Skills/Aim.cs#L17
Convert into primary constructor in osu.Game.Rulesets.Tau\Difficulty\Skills\Aim.cs on line 17
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Code Quality:
osu.Game.Rulesets.Tau/Difficulty/Skills/Complexity.cs#L14
Convert into primary constructor in osu.Game.Rulesets.Tau\Difficulty\Skills\Complexity.cs on line 14
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Code Quality:
osu.Game.Rulesets.Tau/Difficulty/Skills/Speed.cs#L21
Convert into primary constructor in osu.Game.Rulesets.Tau\Difficulty\Skills\Speed.cs on line 21
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Code Quality:
osu.Game.Rulesets.Tau/Difficulty/Skills/TauStrainSkill.cs#L28
Convert into primary constructor in osu.Game.Rulesets.Tau\Difficulty\Skills\TauStrainSkill.cs on line 28
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Artifacts
Produced during runtime
Name | Size | |
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osu.Game.Rulesets.Tau.dll
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873 KB |
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tau-test-results-Linux-MultiThreaded
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538 KB |
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tau-test-results-Linux-SingleThread
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536 KB |
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tau-test-results-Windows-MultiThreaded
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559 KB |
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tau-test-results-Windows-SingleThread
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556 KB |
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tau-test-results-macOS-MultiThreaded
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549 KB |
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tau-test-results-macOS-SingleThread
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539 KB |
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